Fix music stopping incorrectly in demonstration
This commit is contained in:
@@ -85,7 +85,7 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
//LOG->Trace( "ScreenDemonstration::Input()" );
|
||||
|
||||
|
||||
if( MenuI.IsValid() )
|
||||
if( MenuI.IsValid() && type == IET_FIRST_PRESS )
|
||||
{
|
||||
switch( MenuI.button )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user