From 94fda00751e2987fb5beb7c8fc57543ba7300104 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Tue, 30 Apr 2013 22:03:01 -0400 Subject: [PATCH] Another loop to squish. --- src/ScreenOptionsEditProfile.cpp | 340 +++++++++++++++---------------- 1 file changed, 170 insertions(+), 170 deletions(-) diff --git a/src/ScreenOptionsEditProfile.cpp b/src/ScreenOptionsEditProfile.cpp index d5013a1827..98e42580fb 100644 --- a/src/ScreenOptionsEditProfile.cpp +++ b/src/ScreenOptionsEditProfile.cpp @@ -1,170 +1,170 @@ -#include "global.h" - -#include "ScreenOptionsEditProfile.h" -#include "ScreenManager.h" -#include "ProfileManager.h" -#include "ScreenPrompt.h" -#include "RageUtil.h" -#include "GameState.h" -#include "Profile.h" -#include "Character.h" -#include "CharacterManager.h" -#include "OptionRowHandler.h" - -enum EditProfileRow -{ - ROW_CHARACTER, -}; - -REGISTER_SCREEN_CLASS( ScreenOptionsEditProfile ); - -void ScreenOptionsEditProfile::Init() -{ - ScreenOptions::Init(); -} - -void ScreenOptionsEditProfile::BeginScreen() -{ - m_Original = *GAMESTATE->GetEditLocalProfile(); - - vector vHands; - - Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); - ASSERT( pProfile != NULL ); - - { - vHands.push_back( OptionRowHandlerUtil::MakeNull() ); - OptionRowDefinition &def = vHands.back()->m_Def; - def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; - def.m_bOneChoiceForAllPlayers = true; - def.m_bAllowThemeItems = false; - def.m_bAllowThemeTitle = false; - def.m_bAllowExplanation = false; - def.m_bExportOnChange = true; - def.m_sName = "Character"; - def.m_vsChoices.clear(); - vector vpCharacters; - CHARMAN->GetCharacters( vpCharacters ); - FOREACH_CONST( Character*, vpCharacters, c ) - def.m_vsChoices.push_back( (*c)->GetDisplayName() ); - if( def.m_vsChoices.empty() ) - def.m_vsChoices.push_back( RString() ); - } - - InitMenu( vHands ); - - ScreenOptions::BeginScreen(); -} - -ScreenOptionsEditProfile::~ScreenOptionsEditProfile() -{ - -} - -void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector &vpns ) -{ - Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); - ASSERT( pProfile != NULL ); - OptionRow &row = *m_pRows[iRow]; - - switch( iRow ) - { - case ROW_CHARACTER: - row.SetOneSharedSelectionIfPresent( pProfile->m_sCharacterID ); - break; - } -} - -void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector &vpns ) -{ - Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); - ASSERT( pProfile != NULL ); - OptionRow &row = *m_pRows[iRow]; - int iIndex = row.GetOneSharedSelection( true ); - RString sValue; - if( iIndex >= 0 ) - sValue = row.GetRowDef().m_vsChoices[ iIndex ]; - - switch( iRow ) - { - case ROW_CHARACTER: - pProfile->m_sCharacterID = sValue; - break; - } -} - -void ScreenOptionsEditProfile::GoToNextScreen() -{ -} - -void ScreenOptionsEditProfile::GoToPrevScreen() -{ -} - -void ScreenOptionsEditProfile::HandleScreenMessage( const ScreenMessage SM ) -{ - if( SM == SM_GoToNextScreen ) - { - PROFILEMAN->SaveLocalProfile( GAMESTATE->m_sEditLocalProfileID ); - } - else if( SM == SM_GoToPrevScreen ) - { - *GAMESTATE->GetEditLocalProfile() = m_Original; - } - - ScreenOptions::HandleScreenMessage( SM ); -} - -void ScreenOptionsEditProfile::AfterChangeValueInRow( int iRow, PlayerNumber pn ) -{ - ScreenOptions::AfterChangeValueInRow( iRow, pn ); - - // cause the overlay to reload - GAMESTATE->m_sEditLocalProfileID.Set( GAMESTATE->m_sEditLocalProfileID ); -} - -void ScreenOptionsEditProfile::ProcessMenuStart( const InputEventPlus &input ) -{ - if( IsTransitioning() ) - return; - - int iRow = GetCurrentRow(); - //OptionRow &row = *m_pRows[iRow]; - - switch( iRow ) - { - case ROW_CHARACTER: - { - } - break; - default: - ScreenOptions::ProcessMenuStart( input ); - break; - } -} - - -/* - * (c) 2003-2004 Chris Danford - * All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, and/or sell copies of the Software, and to permit persons to - * whom the Software is furnished to do so, provided that the above - * copyright notice(s) and this permission notice appear in all copies of - * the Software and that both the above copyright notice(s) and this - * permission notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF - * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS - * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT - * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS - * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR - * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - */ +#include "global.h" + +#include "ScreenOptionsEditProfile.h" +#include "ScreenManager.h" +#include "ProfileManager.h" +#include "ScreenPrompt.h" +#include "RageUtil.h" +#include "GameState.h" +#include "Profile.h" +#include "Character.h" +#include "CharacterManager.h" +#include "OptionRowHandler.h" + +enum EditProfileRow +{ + ROW_CHARACTER, +}; + +REGISTER_SCREEN_CLASS( ScreenOptionsEditProfile ); + +void ScreenOptionsEditProfile::Init() +{ + ScreenOptions::Init(); +} + +void ScreenOptionsEditProfile::BeginScreen() +{ + m_Original = *GAMESTATE->GetEditLocalProfile(); + + vector vHands; + + Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); + ASSERT( pProfile != NULL ); + + { + vHands.push_back( OptionRowHandlerUtil::MakeNull() ); + OptionRowDefinition &def = vHands.back()->m_Def; + def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW; + def.m_bOneChoiceForAllPlayers = true; + def.m_bAllowThemeItems = false; + def.m_bAllowThemeTitle = false; + def.m_bAllowExplanation = false; + def.m_bExportOnChange = true; + def.m_sName = "Character"; + def.m_vsChoices.clear(); + vector vpCharacters; + CHARMAN->GetCharacters( vpCharacters ); + for (Character const *c : vpCharacters) + def.m_vsChoices.push_back( c->GetDisplayName() ); + if( def.m_vsChoices.empty() ) + def.m_vsChoices.push_back( RString() ); + } + + InitMenu( vHands ); + + ScreenOptions::BeginScreen(); +} + +ScreenOptionsEditProfile::~ScreenOptionsEditProfile() +{ + +} + +void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector &vpns ) +{ + Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); + ASSERT( pProfile != NULL ); + OptionRow &row = *m_pRows[iRow]; + + switch( iRow ) + { + case ROW_CHARACTER: + row.SetOneSharedSelectionIfPresent( pProfile->m_sCharacterID ); + break; + } +} + +void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector &vpns ) +{ + Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); + ASSERT( pProfile != NULL ); + OptionRow &row = *m_pRows[iRow]; + int iIndex = row.GetOneSharedSelection( true ); + RString sValue; + if( iIndex >= 0 ) + sValue = row.GetRowDef().m_vsChoices[ iIndex ]; + + switch( iRow ) + { + case ROW_CHARACTER: + pProfile->m_sCharacterID = sValue; + break; + } +} + +void ScreenOptionsEditProfile::GoToNextScreen() +{ +} + +void ScreenOptionsEditProfile::GoToPrevScreen() +{ +} + +void ScreenOptionsEditProfile::HandleScreenMessage( const ScreenMessage SM ) +{ + if( SM == SM_GoToNextScreen ) + { + PROFILEMAN->SaveLocalProfile( GAMESTATE->m_sEditLocalProfileID ); + } + else if( SM == SM_GoToPrevScreen ) + { + *GAMESTATE->GetEditLocalProfile() = m_Original; + } + + ScreenOptions::HandleScreenMessage( SM ); +} + +void ScreenOptionsEditProfile::AfterChangeValueInRow( int iRow, PlayerNumber pn ) +{ + ScreenOptions::AfterChangeValueInRow( iRow, pn ); + + // cause the overlay to reload + GAMESTATE->m_sEditLocalProfileID.Set( GAMESTATE->m_sEditLocalProfileID ); +} + +void ScreenOptionsEditProfile::ProcessMenuStart( const InputEventPlus &input ) +{ + if( IsTransitioning() ) + return; + + int iRow = GetCurrentRow(); + //OptionRow &row = *m_pRows[iRow]; + + switch( iRow ) + { + case ROW_CHARACTER: + { + } + break; + default: + ScreenOptions::ProcessMenuStart( input ); + break; + } +} + + +/* + * (c) 2003-2004 Chris Danford + * All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, and/or sell copies of the Software, and to permit persons to + * whom the Software is furnished to do so, provided that the above + * copyright notice(s) and this permission notice appear in all copies of + * the Software and that both the above copyright notice(s) and this + * permission notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF + * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS + * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT + * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */