move HowToPlay and Demonstration Style usage info into StyleDef

This commit is contained in:
Chris Danford
2004-06-27 02:16:12 +00:00
parent 586f57c7c9
commit 94f61972c8
5 changed files with 122 additions and 38 deletions
+1 -13
View File
@@ -130,19 +130,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
m_pLifeMeterBar->FillForHowToPlay( NUM_PERFECTS, NUM_MISSES );
}
switch(GAMESTATE->m_CurGame) // which style should we use to demonstrate?
{
case GAME_DANCE: GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE; break;
case GAME_PUMP: GAMESTATE->m_CurStyle = STYLE_PUMP_SINGLE; break;
case GAME_EZ2: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE; break;
case GAME_PARA: GAMESTATE->m_CurStyle = STYLE_PARA_SINGLE; break;
case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
case GAME_BM: GAMESTATE->m_CurStyle = STYLE_BM_SINGLE; break;
case GAME_MANIAX: GAMESTATE->m_CurStyle = STYLE_MANIAX_SINGLE; break;
case GAME_TECHNO: GAMESTATE->m_CurStyle = STYLE_TECHNO_SINGLE8; break;
case GAME_PNM: GAMESTATE->m_CurStyle = STYLE_PNM_NINE; break;
default: ASSERT(0); // we should cover all gametypes....
}
GAMESTATE->m_CurStyle = GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_CurGame);
if( USEPLAYER )
{