move HowToPlay and Demonstration Style usage info into StyleDef
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@@ -130,19 +130,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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m_pLifeMeterBar->FillForHowToPlay( NUM_PERFECTS, NUM_MISSES );
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}
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switch(GAMESTATE->m_CurGame) // which style should we use to demonstrate?
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{
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case GAME_DANCE: GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE; break;
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case GAME_PUMP: GAMESTATE->m_CurStyle = STYLE_PUMP_SINGLE; break;
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case GAME_EZ2: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE; break;
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case GAME_PARA: GAMESTATE->m_CurStyle = STYLE_PARA_SINGLE; break;
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case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
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case GAME_BM: GAMESTATE->m_CurStyle = STYLE_BM_SINGLE; break;
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case GAME_MANIAX: GAMESTATE->m_CurStyle = STYLE_MANIAX_SINGLE; break;
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case GAME_TECHNO: GAMESTATE->m_CurStyle = STYLE_TECHNO_SINGLE8; break;
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case GAME_PNM: GAMESTATE->m_CurStyle = STYLE_PNM_NINE; break;
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default: ASSERT(0); // we should cover all gametypes....
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}
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GAMESTATE->m_CurStyle = GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_CurGame);
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if( USEPLAYER )
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{
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