move HowToPlay and Demonstration Style usage info into StyleDef
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@@ -9,6 +9,7 @@
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "GameManager.h"
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#define SECONDS_TO_SHOW THEME->GetMetricF("ScreenDemonstration","SecondsToShow")
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@@ -19,19 +20,7 @@ const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10); // MUST be sam
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bool PrepareForDemonstration() // always return true.
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{
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switch( GAMESTATE->m_CurGame )
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{
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case GAME_DANCE: GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; break;
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case GAME_PUMP: GAMESTATE->m_CurStyle = STYLE_PUMP_VERSUS; break;
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case GAME_EZ2: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS; break;
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case GAME_PARA: GAMESTATE->m_CurStyle = STYLE_PARA_SINGLE; break;
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case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
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case GAME_BM: GAMESTATE->m_CurStyle = STYLE_BM_SINGLE; break;
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case GAME_MANIAX: GAMESTATE->m_CurStyle = STYLE_MANIAX_SINGLE; break;
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case GAME_TECHNO: GAMESTATE->m_CurStyle = STYLE_TECHNO_VERSUS8; break;
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case GAME_PNM: GAMESTATE->m_CurStyle = STYLE_PNM_NINE; break;
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default: ASSERT(0);
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}
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GAMESTATE->m_CurStyle = GAMEMAN->GetDemonstrationStyleForGame(GAMESTATE->m_CurGame);
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GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
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