why was this never added in the first place? seriously.
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@@ -361,6 +361,7 @@ DisplayColorDepth=Choose the color depth of the window. This option may not take
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DisplayResolution=Choose the output resolution. A higher resolution will show more detail, but requires a faster video card.
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EasterEggs=Enable or disable some special easter eggs.
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Edit Courses=Edit Courses
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Edit Courses/Mods=Edit Courses/Mods
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Edit Songs/Steps=Edit Songs/Steps
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Practice Songs/Steps=Practice Songs/Steps
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EditorShowBGChangesPlay=Choose whether to display song backgrounds while playing.
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@@ -791,6 +792,7 @@ XMode=XMode
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Off=Off
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[OptionTitles]
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Edit Courses/Mods=Edit Courses/Mods
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Accel=Acceleration
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Add/Edit Background Change=Add/Edit Background Change
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Air=Air
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@@ -3460,10 +3460,11 @@ Fallback="ScreenOptionsSimpleService"
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NextScreen=Branch.TitleMenu()
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PrevScreen=Branch.TitleMenu()
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LineNames="1,2,3"
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LineNames="1,2,3,4"
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Line1="gamecommand;screen,ScreenEditMenu;name,Edit Songs/Steps"
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Line2="gamecommand;screen,ScreenPracticeMenu;name,Practice Songs/Steps"
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Line3="gamecommand;screen,ScreenOptionsExportPackage;name,Export Packages"
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Line3="gamecommand;screen,ScreenEditCourseModsMenu;name,Edit Courses/Mods"
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Line4="gamecommand;screen,ScreenOptionsExportPackage;name,Export Packages"
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# broken:
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# Line4="gamecommand;screen,ScreenOptionsManageCourses;name,Edit Courses"
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@@ -3669,6 +3670,24 @@ NextScreen="ScreenOptionsEdit"
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PrevScreen="ScreenOptionsEdit"
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EditMode="EditMode_Practice"
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[ScreenEditCourseModsMenu]
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Fallback="ScreenEditMenu"
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Class="ScreenEditMenu"
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NextScreen="ScreenEditCourseMods"
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PrevScreen="ScreenOptionsEdit"
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EditMenuType="CourseModsMenu"
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[CourseModsMenu]
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Fallback="EditMenu"
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EditMode="EditMode_Full"
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[ScreenEditCourseMods]
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Fallback="ScreenEdit"
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Class="ScreenEdit"
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NextScreen="ScreenOptionsEdit"
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PrevScreen="ScreenOptionsEdit"
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EditMode="EditMode_CourseMods"
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[ScreenEditOptions]
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Fallback="ScreenOptions"
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Class="ScreenOptionsMaster"
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@@ -199,6 +199,7 @@ void ScreenEdit::InitEditMappings()
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// v = course attack menu
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_COURSE_ATTACK_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cv);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_ADD_COURSE_MODS][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cm);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_COURSE_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Ch);
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// F1 = Show help popup
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m_EditMappingsDeviceInput.button [EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
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