don't hold Lua while loading a file; it'll block rendering

This commit is contained in:
Glenn Maynard
2005-07-13 22:23:24 +00:00
parent 1f02263f34
commit 94d8842ca0
+2
View File
@@ -119,11 +119,13 @@ void ScreenSelectMaster::Init()
Lua *L = LUA->Get();
mc.PushSelf( L );
GAMESTATE->m_Environment->Set( L, "ThisGameCommand" );
LUA->Release( L );
m_sprScroll[c][*p].Load( THEME->GetPathG(m_sName,ssprintf("Scroll Choice%s",mc.m_sName.c_str())+APPEND_STRING_WITH_SPACE(*p)) );
m_sprScroll[c][*p]->SetName( "Scroll"+APPEND_STRING_NO_SPACE(*p) );
m_Scroller[*p].AddChild( m_sprScroll[c][*p] );
L = LUA->Get();
GAMESTATE->m_Environment->Unset( L, "ThisGameCommand" );
LUA->Release( L );
}