diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 2c154e1865..8cdda1af88 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -84,8 +84,6 @@ PlayerMinus::PlayerMinus() m_pSecondaryScoreKeeper = NULL; m_pInventory = NULL; - m_iOffsetSample = 0; - this->AddChild( &m_ArrowBackdrop ); this->AddChild( &m_Judgment ); this->AddChild( &m_ProTimingDisplay ); @@ -903,10 +901,6 @@ void PlayerMinus::Step( int col, RageTimer tm ) if( score != TNS_NONE ) SetTapNoteOffset(col, iIndexOverlappingNote, -fNoteOffset); - if( GAMESTATE->m_PlayerController[m_PlayerNumber] == PC_HUMAN && - score >= TNS_GREAT ) - HandleAutosync(fNoteOffset); - if( m_pPrimaryScoreKeeper ) m_pPrimaryScoreKeeper->HandleTapScore( score ); if( m_pSecondaryScoreKeeper ) @@ -945,27 +939,6 @@ void PlayerMinus::Step( int col, RageTimer tm ) m_pNoteField->Step( col ); } -void PlayerMinus::HandleAutosync(float fNoteOffset) -{ - if( !GAMESTATE->m_SongOptions.m_bAutoSync ) - return; - - m_fOffset[m_iOffsetSample++] = fNoteOffset; - if (m_iOffsetSample < SAMPLE_COUNT) - return; /* need more */ - - const float mean = calc_mean(m_fOffset, m_fOffset+SAMPLE_COUNT); - const float stddev = calc_stddev(m_fOffset, m_fOffset+SAMPLE_COUNT); - - if (stddev < .03 && stddev < fabsf(mean)) { //If they stepped with less than .03 error - GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += mean; - LOG->Trace("Offset corrected by %f. Error in steps: %f seconds.", mean, stddev); - } else - LOG->Trace("Offset NOT corrected. Average offset: %f seconds. Error: %f seconds.", mean, stddev); - - m_iOffsetSample = 0; -} - void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn ) { diff --git a/stepmania/src/Player.h b/stepmania/src/Player.h index 540b15ee69..a0cf86ad53 100644 --- a/stepmania/src/Player.h +++ b/stepmania/src/Player.h @@ -36,8 +36,6 @@ class CombinedLifeMeter; class ScoreKeeper; class Inventory; -#define SAMPLE_COUNT 16 - class PlayerMinus : public NoteDataWithScoring, public ActorFrame { @@ -65,7 +63,6 @@ protected: void OnRowCompletelyJudged( int iStepIndex ); void HandleTapRowScore( unsigned row ); void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ); - void HandleAutosync(float fNoteOffset); void DrawTapJudgments(); void DrawHoldJudgments(); @@ -75,9 +72,6 @@ protected: PlayerNumber m_PlayerNumber; float m_fNoteFieldHeight; - float m_fOffset[SAMPLE_COUNT];//for AutoAdjust - int m_iOffsetSample; // - ArrowBackdrop m_ArrowBackdrop; NoteField* m_pNoteField;