experimental doubleres texture saving. Generates bitmaps using 2x the specified font size and adds doubleres texture hint to the file names. The UI previews don't reflect the doubleres texture (worth the effort?)

This commit is contained in:
Chris Danford
2008-05-27 10:07:24 +00:00
parent 3793272aaa
commit 94c489bae0
4 changed files with 91 additions and 63 deletions
@@ -106,7 +106,7 @@ static const wchar_t map_numbers[] = {
};
/* Regenerate the font, pulling in settings from widgets. */
void CTextureFontGeneratorDlg::UpdateFont()
void CTextureFontGeneratorDlg::UpdateFont( bool bSavingDoubleRes )
{
m_bUpdateFontNeeded = false;
@@ -126,16 +126,18 @@ void CTextureFontGeneratorDlg::UpdateFont()
m_FontSize.GetWindowText(sText);
g_pTextureFont->m_fFontSizePixels = (float) atof(sText);
if( bSavingDoubleRes )
g_pTextureFont->m_fFontSizePixels *= 2;
m_Padding.GetWindowText(sText);
g_pTextureFont->m_iPadding = atoi(sText);
if( bSavingDoubleRes )
g_pTextureFont->m_iPadding *= 2;
CMenu *pMenu = GetMenu();
g_pTextureFont->m_bBold = !!( pMenu->GetMenuState(ID_STYLE_BOLD, 0) & MF_CHECKED );
g_pTextureFont->m_bItalic = !!( pMenu->GetMenuState(ID_STYLE_ITALIC, 0) & MF_CHECKED );
g_pTextureFont->m_bAntiAlias = !!( pMenu->GetMenuState(ID_STYLE_ANTIALIASED, 0) & MF_CHECKED );
if( !!( pMenu->GetMenuState(ID_OPTIONS_DOUBLERES, 0) & MF_CHECKED ) )
g_pTextureFont->m_fFontSizePixels *= 2;
g_pTextureFont->m_PagesToGenerate.clear();
FontPageDescription desc;
@@ -378,7 +380,7 @@ void CTextureFontGeneratorDlg::OnPaint()
if( m_bUpdateFontNeeded )
{
m_bUpdateFontViewAndCloseUpNeeded = true;
UpdateFont();
UpdateFont( false );
}
if( m_bUpdateFontViewAndCloseUpNeeded )
@@ -581,7 +583,22 @@ void CTextureFontGeneratorDlg::OnFileSave()
}
}
*/
g_pTextureFont->Save( szFile );
CMenu *pMenu = GetMenu();
if( !!( pMenu->GetMenuState(ID_OPTIONS_DOUBLERES, 0) & MF_CHECKED ) ) // DoubleRes checked?
{
g_pTextureFont->Save( szFile, "", true, false ); // save metrics
UpdateFont( true ); // generate DoubleRes bitmaps
g_pTextureFont->Save( szFile, " (doubleres)", false, true ); // save bitmaps
// reset to normal, non-DoubleRes font
m_bUpdateFontNeeded = true;
Invalidate( FALSE );
UpdateWindow();
}
else // normal res
{
g_pTextureFont->Save( szFile, "", true, true ); // save metrics and bitmaps
}
}
void CTextureFontGeneratorDlg::OnFileExit()
@@ -38,7 +38,7 @@ protected:
DECLARE_MESSAGE_MAP()
void UpdateFontViewAndCloseUp();
void UpdateFont();
void UpdateFont( bool bSavingDoubleRes );
void UpdateCloseUp();
public:
@@ -286,10 +286,9 @@ void TextureFont::FormatFontPage( int iPage, HDC hDC )
FontPage *pPage = m_apPages[iPage];
pPage->m_iFrameWidth = (m_BoundingRect.right - m_BoundingRect.left) + m_iPadding;
pPage->m_iFrameHeight = (m_BoundingRect.bottom - m_BoundingRect.top) + m_iPadding;
if( pPage->m_iFrameWidth % 2 )
++pPage->m_iFrameWidth;
if( pPage->m_iFrameHeight % 2 )
++pPage->m_iFrameHeight;
int iDimensionMultiple = 4; // TODO: This only needs to be 4 for doubleres textures. It could be 2 otherwise and use less space
pPage->m_iFrameWidth = (int)ceil( pPage->m_iFrameWidth /(double)iDimensionMultiple ) * iDimensionMultiple;
pPage->m_iFrameHeight = (int)ceil( pPage->m_iFrameHeight /(double)iDimensionMultiple ) * iDimensionMultiple;
pPage->m_iNumFramesX = (int) ceil( powf( (float) Desc.chars.size(), 0.5f ) );
pPage->m_iNumFramesY = (int) ceil( (float) Desc.chars.size() / pPage->m_iNumFramesX );
@@ -372,24 +371,29 @@ void wchar_to_utf8( wchar_t ch, string &out )
#include <iomanip>
void TextureFont::Save( CString sBasePath )
void TextureFont::Save( CString sBasePath, CString sBitmapAppendBeforeExtension, bool bSaveMetrics, bool bSaveBitmaps )
{
if( m_sError != "" )
return;
const CString inipath = sBasePath + ".ini";
ofstream f(inipath.GetString());
ofstream f;
/* Write global properties: */
f << "[common]\n";
if( bSaveMetrics )
{
f.open(inipath.GetString());
f << "Baseline=" << m_iCharBaseline + GetTopPadding() << "\n";
f << "Top=" << m_iCharTop + GetTopPadding() << "\n";
f << "LineSpacing=" << m_iCharVertSpacing << "\n";
f << "DrawExtraPixelsLeft=" << m_iCharLeftOverlap << "\n";
f << "DrawExtraPixelsRight=" << m_iCharRightOverlap << "\n";
f << "AdvanceExtraPixels=0\n";
/* Write global properties: */
f << "[common]\n";
f << "Baseline=" << m_iCharBaseline + GetTopPadding() << "\n";
f << "Top=" << m_iCharTop + GetTopPadding() << "\n";
f << "LineSpacing=" << m_iCharVertSpacing << "\n";
f << "DrawExtraPixelsLeft=" << m_iCharLeftOverlap << "\n";
f << "DrawExtraPixelsRight=" << m_iCharRightOverlap << "\n";
f << "AdvanceExtraPixels=0\n";
}
for( unsigned i = 0; i < m_apPages.size(); ++i )
{
@@ -397,58 +401,65 @@ void TextureFont::Save( CString sBasePath )
ASSERT( m_apPages[i]->m_hPage );
FontPage &page = *m_apPages[i];
f << "\n" << "[" << desc.name.GetString() << "]\n";
if( bSaveMetrics )
{
int iWidth = 1;
if( desc.chars.size() / page.m_iNumFramesX > 10 )
iWidth = 2;
f << "\n" << "[" << desc.name.GetString() << "]\n";
unsigned iChar = 0;
unsigned iLine = 0;
while( iChar < desc.chars.size() )
{
f << "Line " << setw(iWidth) << iLine << "=";
f << setw(1);
for( int iX = 0; iX < page.m_iNumFramesX && iChar < desc.chars.size(); ++iX, ++iChar )
int iWidth = 1;
if( desc.chars.size() / page.m_iNumFramesX > 10 )
iWidth = 2;
unsigned iChar = 0;
unsigned iLine = 0;
while( iChar < desc.chars.size() )
{
const wchar_t c = desc.chars[iChar];
string sUTF8;
wchar_to_utf8( c, sUTF8 );
f << sUTF8.c_str();
f << "Line " << setw(iWidth) << iLine << "=";
f << setw(1);
for( int iX = 0; iX < page.m_iNumFramesX && iChar < desc.chars.size(); ++iX, ++iChar )
{
const wchar_t c = desc.chars[iChar];
string sUTF8;
wchar_to_utf8( c, sUTF8 );
f << sUTF8.c_str();
}
f << "\n";
++iLine;
}
f << "\n";
++iLine;
}
f << "\n";
for( unsigned j = 0; j < desc.chars.size(); ++j )
{
/* This is the total width to advance for the whole character, which is the
* sum of the ABC widths. */
const wchar_t c = desc.chars[j];
ABC &abc = m_ABC[c];
int iCharWidth = abc.abcA + int(abc.abcB) + int(abc.abcC);
f << j << "=" << iCharWidth << "\n";
}
}
f << "\n";
for( unsigned j = 0; j < desc.chars.size(); ++j )
if( bSaveBitmaps )
{
/* This is the total width to advance for the whole character, which is the
* sum of the ABC widths. */
const wchar_t c = desc.chars[j];
ABC &abc = m_ABC[c];
int iCharWidth = abc.abcA + int(abc.abcB) + int(abc.abcC);
f << j << "=" << iCharWidth << "\n";
Surface surf;
BitmapToSurface( m_apPages[i]->m_hPage, &surf );
GrayScaleToAlpha( &surf );
CString sFile;
sFile.Format( "%s [%s] %ix%i%s.png",
sBasePath.GetString(),
m_PagesToGenerate[i].name.GetString(),
m_apPages[i]->m_iNumFramesX,
m_apPages[i]->m_iNumFramesY,
sBitmapAppendBeforeExtension.GetString() );
FILE *f = fopen( sFile, "w+b" );
char szErrorbuf[1024];
SavePNG( f, szErrorbuf, &surf );
fclose( f );
}
Surface surf;
BitmapToSurface( m_apPages[i]->m_hPage, &surf );
GrayScaleToAlpha( &surf );
CString sFile;
sFile.Format( "%s [%s] %ix%i.png",
sBasePath.GetString(),
m_PagesToGenerate[i].name.GetString(),
m_apPages[i]->m_iNumFramesX,
m_apPages[i]->m_iNumFramesY );
FILE *f = fopen( sFile, "w+b" );
char szErrorbuf[1024];
SavePNG( f, szErrorbuf, &surf );
fclose( f );
}
}
@@ -37,7 +37,7 @@ public:
vector<FontPageDescription> m_PagesToGenerate;
void FormatFontPage( int iPage, HDC hDC );
void FormatFontPages();
void Save( CString sPath );
void Save( CString sPath, CString sBitmapAppendBeforeExtension, bool bSaveMetrics, bool bSaveBitmaps );
map<wchar_t, HBITMAP> m_Characters;