experimental doubleres texture saving. Generates bitmaps using 2x the specified font size and adds doubleres texture hint to the file names. The UI previews don't reflect the doubleres texture (worth the effort?)

This commit is contained in:
Chris Danford
2008-05-27 10:07:24 +00:00
parent 3793272aaa
commit 94c489bae0
4 changed files with 91 additions and 63 deletions
@@ -106,7 +106,7 @@ static const wchar_t map_numbers[] = {
};
/* Regenerate the font, pulling in settings from widgets. */
void CTextureFontGeneratorDlg::UpdateFont()
void CTextureFontGeneratorDlg::UpdateFont( bool bSavingDoubleRes )
{
m_bUpdateFontNeeded = false;
@@ -126,16 +126,18 @@ void CTextureFontGeneratorDlg::UpdateFont()
m_FontSize.GetWindowText(sText);
g_pTextureFont->m_fFontSizePixels = (float) atof(sText);
if( bSavingDoubleRes )
g_pTextureFont->m_fFontSizePixels *= 2;
m_Padding.GetWindowText(sText);
g_pTextureFont->m_iPadding = atoi(sText);
if( bSavingDoubleRes )
g_pTextureFont->m_iPadding *= 2;
CMenu *pMenu = GetMenu();
g_pTextureFont->m_bBold = !!( pMenu->GetMenuState(ID_STYLE_BOLD, 0) & MF_CHECKED );
g_pTextureFont->m_bItalic = !!( pMenu->GetMenuState(ID_STYLE_ITALIC, 0) & MF_CHECKED );
g_pTextureFont->m_bAntiAlias = !!( pMenu->GetMenuState(ID_STYLE_ANTIALIASED, 0) & MF_CHECKED );
if( !!( pMenu->GetMenuState(ID_OPTIONS_DOUBLERES, 0) & MF_CHECKED ) )
g_pTextureFont->m_fFontSizePixels *= 2;
g_pTextureFont->m_PagesToGenerate.clear();
FontPageDescription desc;
@@ -378,7 +380,7 @@ void CTextureFontGeneratorDlg::OnPaint()
if( m_bUpdateFontNeeded )
{
m_bUpdateFontViewAndCloseUpNeeded = true;
UpdateFont();
UpdateFont( false );
}
if( m_bUpdateFontViewAndCloseUpNeeded )
@@ -581,7 +583,22 @@ void CTextureFontGeneratorDlg::OnFileSave()
}
}
*/
g_pTextureFont->Save( szFile );
CMenu *pMenu = GetMenu();
if( !!( pMenu->GetMenuState(ID_OPTIONS_DOUBLERES, 0) & MF_CHECKED ) ) // DoubleRes checked?
{
g_pTextureFont->Save( szFile, "", true, false ); // save metrics
UpdateFont( true ); // generate DoubleRes bitmaps
g_pTextureFont->Save( szFile, " (doubleres)", false, true ); // save bitmaps
// reset to normal, non-DoubleRes font
m_bUpdateFontNeeded = true;
Invalidate( FALSE );
UpdateWindow();
}
else // normal res
{
g_pTextureFont->Save( szFile, "", true, true ); // save metrics and bitmaps
}
}
void CTextureFontGeneratorDlg::OnFileExit()