From 94c10e28f5d00b8fd32ca799ea53b3367f0d3e18 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 1 Apr 2005 05:26:59 +0000 Subject: [PATCH] PREFSMAN->m_bScreenTestMode --- stepmania/src/ScreenSelectMusic.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 69235b9602..06da2b4ab2 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -73,6 +73,14 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU ); + if( PREFSMAN->m_bScreenTestMode ) + { + GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR; + GAMESTATE->m_pCurStyle = GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(), "versus" ); + GAMESTATE->m_bSideIsJoined[PLAYER_1] = true; + GAMESTATE->m_MasterPlayerNumber = PLAYER_1; + } + /* Finish any previous stage. It's OK to call this when we havn't played a stage yet. * Do this before anything that might look at GAMESTATE->m_iCurrentStageIndex. */ GAMESTATE->FinishStage();