allow BGA Import to have a Condition
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@@ -87,6 +87,13 @@ void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Gen
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CString sImportDir;
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if( ini.GetValue(sLayer, "Import", sImportDir) )
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{
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CString expr;
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if( ini.GetValue(sLayer,"Condition",expr) )
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{
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if( !Lua::RunExpression( expr ) )
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continue;
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}
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// import a whole BGAnimation
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sImportDir = sAniDir + sImportDir;
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CollapsePath( sImportDir );
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