add OptionRowHandler types for EditMenu

This commit is contained in:
Chris Danford
2005-02-24 11:36:19 +00:00
parent 2dfb9f148e
commit 94743864e6
3 changed files with 235 additions and 12 deletions
+224 -12
View File
@@ -22,6 +22,7 @@
#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
#define STEPS_TYPES_TO_HIDE THEME->GetMetric ("OptionRowHandler","StepsTypesToHide")
static void SelectExactlyOne( int iSelection, vector<bool> &vbSelectedOut )
{
@@ -82,10 +83,12 @@ public:
void FillList( OptionRowDefinition &defOut, CString param );
void FillNoteSkins( OptionRowDefinition &defOut );
void FillSteps( OptionRowDefinition &defOut );
void FillEditsAndNull( OptionRowDefinition &defOut );
void FillCharacters( OptionRowDefinition &defOut );
void FillStyles( OptionRowDefinition &defOut );
void FillGroups( OptionRowDefinition &defOut );
void FillDifficulties( OptionRowDefinition &defOut );
void FillSongsInCurrentSongGroup( OptionRowDefinition &defOut );
};
class OptionRowHandlerLua : public OptionRowHandler
@@ -124,6 +127,153 @@ public:
void FillConfig( OptionRowDefinition &defOut, CString param );
};
class OptionRowHandlerStepsType : public OptionRowHandler
{
public:
StepsType *m_pstToFill;
vector<StepsType> m_vStepsTypesToShow;
OptionRowHandlerStepsType::OptionRowHandlerStepsType() { Init(); }
void Init()
{
OptionRowHandler::Init();
m_pstToFill = NULL;
m_vStepsTypesToShow.clear();
}
virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
{
if( GAMESTATE->m_pCurSteps[0] )
{
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
if( iter != m_vStepsTypesToShow.end() )
{
unsigned i = iter - m_vStepsTypesToShow.begin();
vbSelectedOut[i] = true;
return;
}
}
vbSelectedOut[0] = true;
}
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
{
int index = GetOneSelection( vbSelected );
*m_pstToFill = m_vStepsTypesToShow[index];
return 0;
}
void FillStepsType( OptionRowDefinition &defOut, CString sParam )
{
Init();
defOut.Init();
if( sParam == "EditStepsType" )
m_pstToFill = &GAMESTATE->m_stEdit;
else if( sParam == "EditSourceStepsType" )
m_pstToFill = &GAMESTATE->m_stEditSource;
else
RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
m_sName = sParam;
defOut.name = sParam;
defOut.bOneChoiceForAllPlayers = true;
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
defOut.m_bExportOnChange = true;
// calculate which StepsTypes to show
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, m_vStepsTypesToShow );
// subtract hidden StepsTypes
vector<CString> vsStepsTypesToHide;
split( STEPS_TYPES_TO_HIDE, ",", vsStepsTypesToHide, true );
for( unsigned i=0; i<vsStepsTypesToHide.size(); i++ )
{
StepsType st = GameManager::StringToStepsType(vsStepsTypesToHide[i]);
if( st != STEPS_TYPE_INVALID )
{
const vector<StepsType>::iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
if( iter != m_vStepsTypesToShow.end() )
m_vStepsTypesToShow.erase( iter );
}
}
FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
{
CString s = GAMEMAN->StepsTypeToString( *st );
defOut.choices.push_back( s );
}
if( *m_pstToFill == STEPS_TYPE_INVALID )
*m_pstToFill = m_vStepsTypesToShow[0];
}
};
class OptionRowHandlerSteps : public OptionRowHandler
{
public:
Steps **m_ppStepsToFill;
vector<Steps*> m_vSteps;
OptionRowHandlerSteps::OptionRowHandlerSteps() { Init(); }
void Init()
{
OptionRowHandler::Init();
m_ppStepsToFill = NULL;
m_vSteps.clear();
}
virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
{
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), *m_ppStepsToFill );
if( iter != m_vSteps.end() )
{
unsigned i = iter - m_vSteps.begin();
vbSelectedOut[i] = true;
return;
}
vbSelectedOut[0] = true;
}
virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
{
int index = GetOneSelection( vbSelected );
*m_ppStepsToFill = m_vSteps[index];
return 0;
}
void FillSteps( OptionRowDefinition &defOut, CString sParam )
{
Init();
defOut.Init();
if( sParam == "EditSourceSteps" )
m_ppStepsToFill = &GAMESTATE->m_pStepsEditSource;
else
RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
m_sName = sParam;
defOut.name = sParam;
defOut.bOneChoiceForAllPlayers = true;
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
defOut.m_bExportOnChange = true;
GAMESTATE->m_pCurSong->GetSteps( m_vSteps, GAMESTATE->m_stEditSource );
StepsUtil::SortNotesArrayByDifficulty( m_vSteps );
for( unsigned i=0; i<m_vSteps.size(); i++ )
{
Steps* pSteps = m_vSteps[i];
CString s;
if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
s = pSteps->GetDescription();
else
s = DifficultyToThemedString( pSteps->GetDifficulty() );
s += ssprintf( " (%d)", pSteps->GetMeter() );
defOut.choices.push_back( s );
}
}
};
void OptionRowHandlerList::ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
{
@@ -323,17 +473,20 @@ int OptionRowHandlerConfig::ExportOption( const OptionRowDefinition &def, Player
/* Add the list named "ListName" to the given row/handler. */
void OptionRowHandlerList::FillList( OptionRowDefinition &defOut, CString sListName )
{
if( m_sName == "noteskins" ) { FillNoteSkins( defOut ); return; }
else if( m_sName == "steps" ) { FillSteps( defOut ); return; }
else if( m_sName == "characters" ) { FillCharacters( defOut ); return; }
else if( m_sName == "styles" ) { FillStyles( defOut ); return; }
else if( m_sName == "groups" ) { FillGroups( defOut ); return; }
else if( m_sName == "difficulties" ) { FillDifficulties( defOut ); return; }
m_sName = sListName;
if( m_sName.CompareNoCase("NoteSkins")==0 ) { FillNoteSkins( defOut ); return; }
else if( m_sName.CompareNoCase("Steps")==0 ) { FillSteps( defOut ); return; }
else if( m_sName.CompareNoCase("EditsAndNull")==0 ) { FillEditsAndNull( defOut ); return; }
else if( m_sName.CompareNoCase("Characters")==0 ) { FillCharacters( defOut ); return; }
else if( m_sName.CompareNoCase("Styles")==0 ) { FillStyles( defOut ); return; }
else if( m_sName.CompareNoCase("Groups")==0 ) { FillGroups( defOut ); return; }
else if( m_sName.CompareNoCase("Difficulties")==0 ) { FillDifficulties( defOut ); return; }
else if( m_sName.CompareNoCase("SongsInCurrentSongGroup")==0 ) { FillSongsInCurrentSongGroup( defOut ); return; }
Init();
defOut.Init();
m_sName = sListName;
m_bUseModNameForIcon = true;
defOut.name = sListName;
@@ -372,7 +525,7 @@ void OptionRowHandlerList::FillList( OptionRowDefinition &defOut, CString sListN
defOut.m_vEnabledForPlayers.insert( pn );
}
}
else if( sName == "exportonchange" ) m_bExportOnChange = true;
else if( sName == "exportonchange" ) defOut.m_bExportOnChange = true;
else RageException::Throw( "Unkown row flag \"%s\"", sName.c_str() );
}
@@ -498,7 +651,7 @@ void OptionRowHandlerLua::FillLua( OptionRowDefinition &defOut, CString sLuaFunc
lua_gettable( LUA->L, -2 );
if( !lua_isnil( LUA->L, -1 ) )
{
m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
}
lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
@@ -613,6 +766,38 @@ void OptionRowHandlerList::FillSteps( OptionRowDefinition &defOut )
}
}
void OptionRowHandlerList::FillEditsAndNull( OptionRowDefinition &defOut )
{
Init();
defOut.Init();
defOut.name = "EditsAndNull";
defOut.bOneChoiceForAllPlayers = true;
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
defOut.m_bExportOnChange = true;
vector<Steps*> vSteps;
GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->m_stEdit, DIFFICULTY_EDIT );
StepsUtil::SortNotesArrayByDifficulty( vSteps );
FOREACH_CONST( Steps*, vSteps, p )
{
CString s = (*p)->GetDescription();
s += ssprintf( " (%d)", (*p)->GetMeter() );
defOut.choices.push_back( s );
GameCommand mc;
mc.m_pSteps = *p;
ListEntries.push_back( mc );
}
// Add NULL entry for a new edit
{
defOut.choices.push_back( ENTRY_NAME("NewEdit") );
GameCommand mc;
ListEntries.push_back( mc );
}
}
/* Add the given configuration value to the given row/handler. */
void OptionRowHandlerConfig::FillConfig( OptionRowDefinition &defOut, CString param )
@@ -752,6 +937,31 @@ void OptionRowHandlerList::FillDifficulties( OptionRowDefinition &defOut )
}
}
void OptionRowHandlerList::FillSongsInCurrentSongGroup( OptionRowDefinition &defOut )
{
Init();
defOut.Init();
vector<Song*> vpSongs;
SONGMAN->GetSongs( vpSongs, GAMESTATE->m_sPreferredSongGroup );
if( GAMESTATE->m_pCurSong == NULL )
GAMESTATE->m_pCurSong = vpSongs[0];
defOut.name = "SongsInCurrentSongGroup";
defOut.bOneChoiceForAllPlayers = true;
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
defOut.m_bExportOnChange = true;
FOREACH_CONST( Song*, vpSongs, p )
{
defOut.choices.push_back( (*p)->GetFullTranslitTitle() );
GameCommand mc;
mc.m_pSong = *p;
ListEntries.push_back( mc );
}
}
OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowDefinition &defOut )
{
@@ -761,9 +971,11 @@ OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowD
const CString &name = command.GetName();
if( name == "list" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillList( defOut, sArg(1) ); pHand = p; }
else if( name == "lua" ) { OptionRowHandlerLua *p = new OptionRowHandlerLua; p->FillLua( defOut, sArg(1) ); pHand = p; }
else if( name == "conf" ) { OptionRowHandlerConfig *p = new OptionRowHandlerConfig; p->FillConfig( defOut, sArg(1) ); pHand = p; }
if( name == "list" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillList( defOut, sArg(1) ); pHand = p; }
else if( name == "lua" ) { OptionRowHandlerLua *p = new OptionRowHandlerLua; p->FillLua( defOut, sArg(1) ); pHand = p; }
else if( name == "conf" ) { OptionRowHandlerConfig *p = new OptionRowHandlerConfig; p->FillConfig( defOut, sArg(1) ); pHand = p; }
else if( name == "stepstype" ) { OptionRowHandlerStepsType *p = new OptionRowHandlerStepsType; p->FillStepsType( defOut, sArg(1) ); pHand = p; }
else if( name == "steps" ) { OptionRowHandlerSteps *p = new OptionRowHandlerSteps; p->FillSteps( defOut, sArg(1) ); pHand = p; }
EndHandleArgs;