add OptionRowHandler types for EditMenu
This commit is contained in:
@@ -22,6 +22,7 @@
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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#define STEPS_TYPES_TO_HIDE THEME->GetMetric ("OptionRowHandler","StepsTypesToHide")
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static void SelectExactlyOne( int iSelection, vector<bool> &vbSelectedOut )
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{
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@@ -82,10 +83,12 @@ public:
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void FillList( OptionRowDefinition &defOut, CString param );
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void FillNoteSkins( OptionRowDefinition &defOut );
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void FillSteps( OptionRowDefinition &defOut );
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void FillEditsAndNull( OptionRowDefinition &defOut );
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void FillCharacters( OptionRowDefinition &defOut );
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void FillStyles( OptionRowDefinition &defOut );
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void FillGroups( OptionRowDefinition &defOut );
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void FillDifficulties( OptionRowDefinition &defOut );
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void FillSongsInCurrentSongGroup( OptionRowDefinition &defOut );
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};
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class OptionRowHandlerLua : public OptionRowHandler
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@@ -124,6 +127,153 @@ public:
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void FillConfig( OptionRowDefinition &defOut, CString param );
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};
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class OptionRowHandlerStepsType : public OptionRowHandler
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{
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public:
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StepsType *m_pstToFill;
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vector<StepsType> m_vStepsTypesToShow;
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OptionRowHandlerStepsType::OptionRowHandlerStepsType() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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m_pstToFill = NULL;
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m_vStepsTypesToShow.clear();
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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{
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if( GAMESTATE->m_pCurSteps[0] )
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{
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StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
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vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
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if( iter != m_vStepsTypesToShow.end() )
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{
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unsigned i = iter - m_vStepsTypesToShow.begin();
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vbSelectedOut[i] = true;
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return;
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}
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}
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vbSelectedOut[0] = true;
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}
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
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{
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int index = GetOneSelection( vbSelected );
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*m_pstToFill = m_vStepsTypesToShow[index];
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return 0;
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}
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void FillStepsType( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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if( sParam == "EditStepsType" )
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m_pstToFill = &GAMESTATE->m_stEdit;
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else if( sParam == "EditSourceStepsType" )
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m_pstToFill = &GAMESTATE->m_stEditSource;
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else
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RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
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m_sName = sParam;
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defOut.name = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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// calculate which StepsTypes to show
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, m_vStepsTypesToShow );
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// subtract hidden StepsTypes
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vector<CString> vsStepsTypesToHide;
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split( STEPS_TYPES_TO_HIDE, ",", vsStepsTypesToHide, true );
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for( unsigned i=0; i<vsStepsTypesToHide.size(); i++ )
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{
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StepsType st = GameManager::StringToStepsType(vsStepsTypesToHide[i]);
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if( st != STEPS_TYPE_INVALID )
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{
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const vector<StepsType>::iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
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if( iter != m_vStepsTypesToShow.end() )
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m_vStepsTypesToShow.erase( iter );
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}
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}
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FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
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{
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CString s = GAMEMAN->StepsTypeToString( *st );
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defOut.choices.push_back( s );
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}
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if( *m_pstToFill == STEPS_TYPE_INVALID )
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*m_pstToFill = m_vStepsTypesToShow[0];
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}
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};
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class OptionRowHandlerSteps : public OptionRowHandler
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{
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public:
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Steps **m_ppStepsToFill;
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vector<Steps*> m_vSteps;
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OptionRowHandlerSteps::OptionRowHandlerSteps() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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m_ppStepsToFill = NULL;
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m_vSteps.clear();
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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{
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vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), *m_ppStepsToFill );
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if( iter != m_vSteps.end() )
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{
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unsigned i = iter - m_vSteps.begin();
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vbSelectedOut[i] = true;
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return;
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}
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vbSelectedOut[0] = true;
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}
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
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{
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int index = GetOneSelection( vbSelected );
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*m_ppStepsToFill = m_vSteps[index];
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return 0;
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}
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void FillSteps( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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if( sParam == "EditSourceSteps" )
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m_ppStepsToFill = &GAMESTATE->m_pStepsEditSource;
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else
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RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
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m_sName = sParam;
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defOut.name = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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GAMESTATE->m_pCurSong->GetSteps( m_vSteps, GAMESTATE->m_stEditSource );
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StepsUtil::SortNotesArrayByDifficulty( m_vSteps );
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for( unsigned i=0; i<m_vSteps.size(); i++ )
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{
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Steps* pSteps = m_vSteps[i];
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CString s;
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if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
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s = pSteps->GetDescription();
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else
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s = DifficultyToThemedString( pSteps->GetDifficulty() );
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s += ssprintf( " (%d)", pSteps->GetMeter() );
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defOut.choices.push_back( s );
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}
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}
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};
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void OptionRowHandlerList::ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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{
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@@ -323,17 +473,20 @@ int OptionRowHandlerConfig::ExportOption( const OptionRowDefinition &def, Player
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/* Add the list named "ListName" to the given row/handler. */
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void OptionRowHandlerList::FillList( OptionRowDefinition &defOut, CString sListName )
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{
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if( m_sName == "noteskins" ) { FillNoteSkins( defOut ); return; }
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else if( m_sName == "steps" ) { FillSteps( defOut ); return; }
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else if( m_sName == "characters" ) { FillCharacters( defOut ); return; }
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else if( m_sName == "styles" ) { FillStyles( defOut ); return; }
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else if( m_sName == "groups" ) { FillGroups( defOut ); return; }
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else if( m_sName == "difficulties" ) { FillDifficulties( defOut ); return; }
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m_sName = sListName;
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if( m_sName.CompareNoCase("NoteSkins")==0 ) { FillNoteSkins( defOut ); return; }
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else if( m_sName.CompareNoCase("Steps")==0 ) { FillSteps( defOut ); return; }
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else if( m_sName.CompareNoCase("EditsAndNull")==0 ) { FillEditsAndNull( defOut ); return; }
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else if( m_sName.CompareNoCase("Characters")==0 ) { FillCharacters( defOut ); return; }
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else if( m_sName.CompareNoCase("Styles")==0 ) { FillStyles( defOut ); return; }
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else if( m_sName.CompareNoCase("Groups")==0 ) { FillGroups( defOut ); return; }
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else if( m_sName.CompareNoCase("Difficulties")==0 ) { FillDifficulties( defOut ); return; }
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else if( m_sName.CompareNoCase("SongsInCurrentSongGroup")==0 ) { FillSongsInCurrentSongGroup( defOut ); return; }
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Init();
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defOut.Init();
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m_sName = sListName;
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m_bUseModNameForIcon = true;
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defOut.name = sListName;
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@@ -372,7 +525,7 @@ void OptionRowHandlerList::FillList( OptionRowDefinition &defOut, CString sListN
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defOut.m_vEnabledForPlayers.insert( pn );
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}
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}
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else if( sName == "exportonchange" ) m_bExportOnChange = true;
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else if( sName == "exportonchange" ) defOut.m_bExportOnChange = true;
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else RageException::Throw( "Unkown row flag \"%s\"", sName.c_str() );
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}
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@@ -498,7 +651,7 @@ void OptionRowHandlerLua::FillLua( OptionRowDefinition &defOut, CString sLuaFunc
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lua_gettable( LUA->L, -2 );
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if( !lua_isnil( LUA->L, -1 ) )
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{
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m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
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defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
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}
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lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
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@@ -613,6 +766,38 @@ void OptionRowHandlerList::FillSteps( OptionRowDefinition &defOut )
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}
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}
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void OptionRowHandlerList::FillEditsAndNull( OptionRowDefinition &defOut )
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{
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Init();
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defOut.Init();
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defOut.name = "EditsAndNull";
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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vector<Steps*> vSteps;
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GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->m_stEdit, DIFFICULTY_EDIT );
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StepsUtil::SortNotesArrayByDifficulty( vSteps );
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FOREACH_CONST( Steps*, vSteps, p )
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{
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CString s = (*p)->GetDescription();
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s += ssprintf( " (%d)", (*p)->GetMeter() );
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defOut.choices.push_back( s );
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GameCommand mc;
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mc.m_pSteps = *p;
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ListEntries.push_back( mc );
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}
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// Add NULL entry for a new edit
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{
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defOut.choices.push_back( ENTRY_NAME("NewEdit") );
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GameCommand mc;
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ListEntries.push_back( mc );
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}
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}
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/* Add the given configuration value to the given row/handler. */
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void OptionRowHandlerConfig::FillConfig( OptionRowDefinition &defOut, CString param )
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@@ -752,6 +937,31 @@ void OptionRowHandlerList::FillDifficulties( OptionRowDefinition &defOut )
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}
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}
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void OptionRowHandlerList::FillSongsInCurrentSongGroup( OptionRowDefinition &defOut )
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{
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Init();
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defOut.Init();
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vector<Song*> vpSongs;
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SONGMAN->GetSongs( vpSongs, GAMESTATE->m_sPreferredSongGroup );
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if( GAMESTATE->m_pCurSong == NULL )
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GAMESTATE->m_pCurSong = vpSongs[0];
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defOut.name = "SongsInCurrentSongGroup";
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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FOREACH_CONST( Song*, vpSongs, p )
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{
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defOut.choices.push_back( (*p)->GetFullTranslitTitle() );
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GameCommand mc;
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mc.m_pSong = *p;
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ListEntries.push_back( mc );
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}
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}
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OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowDefinition &defOut )
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{
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@@ -761,9 +971,11 @@ OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowD
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const CString &name = command.GetName();
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if( name == "list" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillList( defOut, sArg(1) ); pHand = p; }
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else if( name == "lua" ) { OptionRowHandlerLua *p = new OptionRowHandlerLua; p->FillLua( defOut, sArg(1) ); pHand = p; }
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else if( name == "conf" ) { OptionRowHandlerConfig *p = new OptionRowHandlerConfig; p->FillConfig( defOut, sArg(1) ); pHand = p; }
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if( name == "list" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillList( defOut, sArg(1) ); pHand = p; }
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else if( name == "lua" ) { OptionRowHandlerLua *p = new OptionRowHandlerLua; p->FillLua( defOut, sArg(1) ); pHand = p; }
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else if( name == "conf" ) { OptionRowHandlerConfig *p = new OptionRowHandlerConfig; p->FillConfig( defOut, sArg(1) ); pHand = p; }
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else if( name == "stepstype" ) { OptionRowHandlerStepsType *p = new OptionRowHandlerStepsType; p->FillStepsType( defOut, sArg(1) ); pHand = p; }
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else if( name == "steps" ) { OptionRowHandlerSteps *p = new OptionRowHandlerSteps; p->FillSteps( defOut, sArg(1) ); pHand = p; }
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EndHandleArgs;
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