some more s/GetSize/size/ and other minor STLisms

This commit is contained in:
Glenn Maynard
2002-10-31 02:54:49 +00:00
parent 2b16872bd5
commit 945a39a247
11 changed files with 65 additions and 65 deletions
+5 -5
View File
@@ -225,21 +225,21 @@ void ScreenSelectMode::RefreshModeChoices()
int iNumSidesJoined = GAMESTATE->GetNumSidesJoined();
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
ASSERT( m_aPossibleModeChoices.GetSize() > 0 );
ASSERT( !m_aPossibleModeChoices.empty() );
int i;
// remove ModeChoices that won't work with the current number of players
for( i=m_aPossibleModeChoices.GetSize()-1; i>=0; i-- )
for( i=m_aPossibleModeChoices.size()-1; i>=0; i-- )
if( m_aPossibleModeChoices[i].numSidesJoinedToPlay != iNumSidesJoined )
m_aPossibleModeChoices.RemoveAt( i );
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
CStringArray asGraphicPaths;
for( i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
for( unsigned j=0; j<m_aPossibleModeChoices.size(); j++ )
{
const ModeChoice& choice = m_aPossibleModeChoices[i];
const ModeChoice& choice = m_aPossibleModeChoices[j];
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName.GetString(), choice.name) ) );
}
@@ -250,7 +250,7 @@ void ScreenSelectMode::RefreshModeChoices()
{
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
for( int i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
for( unsigned i=0; i<m_aPossibleModeChoices.size(); i++ )
{
CString sChoiceName = m_aPossibleModeChoices[i].name;
m_BGAnimations[i].LoadFromAniDir( THEME->GetPathTo("BGAnimations",ssprintf("select mode %s %s", sGameName.GetString(), sChoiceName.GetString())) );