PlayerNumber -> IEP.

This commit is contained in:
Steve Checkoway
2006-09-15 01:47:24 +00:00
parent 7dc2867dd2
commit 944a913790
45 changed files with 136 additions and 117 deletions
+8 -8
View File
@@ -102,34 +102,34 @@ void ScreenTestLights::HandleScreenMessage( const ScreenMessage SM )
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
}
void ScreenTestLights::MenuLeft( PlayerNumber pn )
void ScreenTestLights::MenuLeft( const InputEventPlus &input )
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );
if( pn == PLAYER_1 )
if( input.pn == PLAYER_1 )
LIGHTSMAN->PrevTestCabinetLight();
else
LIGHTSMAN->PrevTestGameButtonLight();
m_timerBackToAutoCycle.Touch();
}
void ScreenTestLights::MenuRight( PlayerNumber pn )
void ScreenTestLights::MenuRight( const InputEventPlus &input )
{
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST_MANUAL_CYCLE );
if( pn == PLAYER_1 )
if( input.pn == PLAYER_1 )
LIGHTSMAN->NextTestCabinetLight();
else
LIGHTSMAN->NextTestGameButtonLight();
m_timerBackToAutoCycle.Touch();
}
void ScreenTestLights::MenuStart( PlayerNumber pn )
void ScreenTestLights::MenuStart( const InputEventPlus &input )
{
MenuBack(pn);
MenuBack( input );
}
void ScreenTestLights::MenuBack( PlayerNumber pn )
void ScreenTestLights::MenuBack( const InputEventPlus &input )
{
if(!IsTransitioning())
if( !IsTransitioning() )
{
SCREENMAN->PlayStartSound();
OFF_COMMAND( m_textInputs );