consistent precision for BPM and secs - 3 decimal places in the editor and in the song file
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@@ -262,7 +262,7 @@ void NoteField::DrawBPMText( const float fBeat, const float fBPM )
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
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m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
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m_textMeasureNumber.SetText( ssprintf("%.2f", fBPM) );
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m_textMeasureNumber.SetText( ssprintf("%.3f", fBPM) );
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m_textMeasureNumber.SetXY( -GetWidth()/2.f - 60, fYPos );
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m_textMeasureNumber.SetXY( -GetWidth()/2.f - 60, fYPos );
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m_textMeasureNumber.Draw();
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m_textMeasureNumber.Draw();
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}
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}
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@@ -275,7 +275,7 @@ void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
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m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
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m_textMeasureNumber.SetText( ssprintf("%.2f", fSecs) );
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m_textMeasureNumber.SetText( ssprintf("%.3f", fSecs) );
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m_textMeasureNumber.SetXY( -GetWidth()/2.f - 10, fYPos );
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m_textMeasureNumber.SetXY( -GetWidth()/2.f - 10, fYPos );
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m_textMeasureNumber.Draw();
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m_textMeasureNumber.Draw();
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}
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}
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@@ -1009,8 +1009,8 @@ void ScreenEdit::UpdateTextInfo()
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break;
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break;
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case EditMode_Full:
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case EditMode_Full:
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sText += ssprintf( "Beat 0 Offset:\n %.3f secs\n", m_pSong->m_Timing.m_fBeat0OffsetInSeconds );
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sText += ssprintf( "Beat 0 Offset:\n %.3f secs\n", m_pSong->m_Timing.m_fBeat0OffsetInSeconds );
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sText += ssprintf( "Preview Start:\n %.2f secs\n", m_pSong->m_fMusicSampleStartSeconds );
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sText += ssprintf( "Preview Start:\n %.3f secs\n", m_pSong->m_fMusicSampleStartSeconds );
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sText += ssprintf( "Preview Length:\n %.2f secs\n",m_pSong->m_fMusicSampleLengthSeconds );
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sText += ssprintf( "Preview Length:\n %.3f secs\n",m_pSong->m_fMusicSampleLengthSeconds );
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break;
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break;
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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