consistent precision for BPM and secs - 3 decimal places in the editor and in the song file

This commit is contained in:
Chris Danford
2006-01-19 03:03:27 +00:00
parent 4b5d9a981e
commit 941e70ba39
2 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -262,7 +262,7 @@ void NoteField::DrawBPMText( const float fBeat, const float fBPM )
m_textMeasureNumber.SetHorizAlign( Actor::align_right ); m_textMeasureNumber.SetHorizAlign( Actor::align_right );
m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) ); m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) ); m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
m_textMeasureNumber.SetText( ssprintf("%.2f", fBPM) ); m_textMeasureNumber.SetText( ssprintf("%.3f", fBPM) );
m_textMeasureNumber.SetXY( -GetWidth()/2.f - 60, fYPos ); m_textMeasureNumber.SetXY( -GetWidth()/2.f - 60, fYPos );
m_textMeasureNumber.Draw(); m_textMeasureNumber.Draw();
} }
@@ -275,7 +275,7 @@ void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
m_textMeasureNumber.SetHorizAlign( Actor::align_right ); m_textMeasureNumber.SetHorizAlign( Actor::align_right );
m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) ); m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) ); m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
m_textMeasureNumber.SetText( ssprintf("%.2f", fSecs) ); m_textMeasureNumber.SetText( ssprintf("%.3f", fSecs) );
m_textMeasureNumber.SetXY( -GetWidth()/2.f - 10, fYPos ); m_textMeasureNumber.SetXY( -GetWidth()/2.f - 10, fYPos );
m_textMeasureNumber.Draw(); m_textMeasureNumber.Draw();
} }
+2 -2
View File
@@ -1009,8 +1009,8 @@ void ScreenEdit::UpdateTextInfo()
break; break;
case EditMode_Full: case EditMode_Full:
sText += ssprintf( "Beat 0 Offset:\n %.3f secs\n", m_pSong->m_Timing.m_fBeat0OffsetInSeconds ); sText += ssprintf( "Beat 0 Offset:\n %.3f secs\n", m_pSong->m_Timing.m_fBeat0OffsetInSeconds );
sText += ssprintf( "Preview Start:\n %.2f secs\n", m_pSong->m_fMusicSampleStartSeconds ); sText += ssprintf( "Preview Start:\n %.3f secs\n", m_pSong->m_fMusicSampleStartSeconds );
sText += ssprintf( "Preview Length:\n %.2f secs\n",m_pSong->m_fMusicSampleLengthSeconds ); sText += ssprintf( "Preview Length:\n %.3f secs\n",m_pSong->m_fMusicSampleLengthSeconds );
break; break;
default: default:
ASSERT(0); ASSERT(0);