consistent precision for BPM and secs - 3 decimal places in the editor and in the song file

This commit is contained in:
Chris Danford
2006-01-19 03:03:27 +00:00
parent 4b5d9a981e
commit 941e70ba39
2 changed files with 7 additions and 7 deletions
+5 -5
View File
@@ -193,7 +193,7 @@ void NoteField::DrawBeatBar( const float fBeat )
switch( nt )
{
default: ASSERT(0);
case NOTE_TYPE_4TH: fAlpha = 1; iState = 1; break;
case NOTE_TYPE_4TH: fAlpha = 1; iState = 1; break;
case NOTE_TYPE_8TH: fAlpha = SCALE(fScrollSpeed,1.f,2.f,0.f,1.f); iState = 2; break;
case NOTE_TYPE_16TH:fAlpha = SCALE(fScrollSpeed,2.f,4.f,0.f,1.f); iState = 3; break;
}
@@ -257,12 +257,12 @@ void NoteField::DrawAreaHighlight( int iStartBeat, int iEndBeat )
void NoteField::DrawBPMText( const float fBeat, const float fBPM )
{
const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, 0, fBeat );
const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, 0, fYOffset, m_fYReverseOffsetPixels );
const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, 0, fYOffset, m_fYReverseOffsetPixels );
m_textMeasureNumber.SetHorizAlign( Actor::align_right );
m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
m_textMeasureNumber.SetText( ssprintf("%.2f", fBPM) );
m_textMeasureNumber.SetText( ssprintf("%.3f", fBPM) );
m_textMeasureNumber.SetXY( -GetWidth()/2.f - 60, fYPos );
m_textMeasureNumber.Draw();
}
@@ -270,12 +270,12 @@ void NoteField::DrawBPMText( const float fBeat, const float fBPM )
void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
{
const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, 0, fBeat );
const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, 0, fYOffset, m_fYReverseOffsetPixels );
const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, 0, fYOffset, m_fYReverseOffsetPixels );
m_textMeasureNumber.SetHorizAlign( Actor::align_right );
m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
m_textMeasureNumber.SetText( ssprintf("%.2f", fSecs) );
m_textMeasureNumber.SetText( ssprintf("%.3f", fSecs) );
m_textMeasureNumber.SetXY( -GetWidth()/2.f - 10, fYPos );
m_textMeasureNumber.Draw();
}