Moving more constants into theme metrics.

This commit is contained in:
Chris Danford
2002-08-27 16:53:25 +00:00
parent 142002091a
commit 941d9cb24d
33 changed files with 245 additions and 161 deletions
+2 -2
View File
@@ -19,6 +19,7 @@
#include "ScreenManager.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageMusic.h"
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
@@ -47,8 +48,7 @@ ScreenGameOver::ScreenGameOver()
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to color
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,0) );
// BUGFIX by ANDY: Stage will now reset back to 0 when game ends.
GAMESTATE->m_iCurrentStageIndex = 0;
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","game over music") );
this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
this->SendScreenMessage( SM_StartFadingOut, 5 );