Moving more constants into theme metrics.
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@@ -349,6 +349,9 @@ void Player::Step( int col )
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else if( fPercentFromPerfect < 0.75f ) score = TNS_GOOD;
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else score = TNS_BOO;
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if( GAMESTATE->m_bDemonstration || PREFSMAN->m_bAutoPlay )
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score = TNS_PERFECT;
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bDestroyedNote = score >= TNS_GOOD;
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