Moving more constants into theme metrics.

This commit is contained in:
Chris Danford
2002-08-27 16:53:25 +00:00
parent 142002091a
commit 941d9cb24d
33 changed files with 245 additions and 161 deletions
+58 -51
View File
@@ -23,42 +23,37 @@
#include "GameState.h"
const float HELP_X = CENTER_X;
const float HELP_Y = SCREEN_BOTTOM-28;
const float STYLE_ICON_LOCAL_X = 130;
const float STYLE_ICON_LOCAL_Y = 6;
const float TIMER_LOCAL_X = 270;
const float TIMER_LOCAL_Y = 0;
#define TOP_EDGE_X THEME->GetMetricF("MenuElements","TopEdgeX")
#define TOP_EDGE_Y THEME->GetMetricF("MenuElements","TopEdgeY")
#define BOTTOM_EDGE_X THEME->GetMetricF("MenuElements","BottomEdgeX")
#define BOTTOM_EDGE_Y THEME->GetMetricF("MenuElements","BottomEdgeY")
#define STYLE_ICON_X THEME->GetMetricF("MenuElements","StyleIconX")
#define STYLE_ICON_Y THEME->GetMetricF("MenuElements","StyleIconY")
#define TIMER_X THEME->GetMetricF("MenuElements","TimerX")
#define TIMER_Y THEME->GetMetricF("MenuElements","TimerY")
#define HELP_X THEME->GetMetricF("MenuElements","HelpX")
#define HELP_Y THEME->GetMetricF("MenuElements","HelpY")
MenuElements::MenuElements()
{
m_frameTopBar.AddSubActor( &m_sprTopEdge );
m_frameTopBar.AddSubActor( &m_sprStyleIcon );
m_frameTopBar.AddSubActor( &m_MenuTimer );
m_frameBottomBar.AddSubActor( &m_sprBottomEdge );
this->AddSubActor( &m_sprTopEdge );
this->AddSubActor( &m_sprStyleIcon );
this->AddSubActor( &m_MenuTimer );
this->AddSubActor( &m_sprBottomEdge );
this->AddSubActor( &m_sprBG );
this->AddSubActor( &m_frameTopBar );
this->AddSubActor( &m_frameBottomBar );
this->AddSubActor( &m_textHelp );
m_KeepAlive.SetZ( -2 );
m_KeepAlive.SetOpened();
this->AddSubActor( &m_KeepAlive );
m_Wipe.SetZ( -2 );
m_Wipe.SetOpened();
this->AddSubActor( &m_Wipe );
this->AddSubActor( &m_Invisible );
}
void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString sHelpText, bool bShowStyleIcon, bool bTimerEnabled, int iTimerSeconds )
void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString sHelpText, bool bTimerEnabled, int iTimerSeconds )
{
LOG->Trace( "MenuElements::MenuElements()" );
@@ -67,22 +62,18 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
m_sprBG.StretchTo( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT) );
m_sprBG.TurnShadowOff();
m_frameTopBar.SetZ( -1 );
m_sprTopEdge.Load( sTopEdgePath );
m_sprTopEdge.TurnShadowOff();
m_sprTopEdge.SetXY( TOP_EDGE_X, TOP_EDGE_Y );
m_sprStyleIcon.Load( THEME->GetPathTo("Graphics","menu style icons") );
m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",ssprintf("menu style icons game %d",GAMESTATE->m_CurGame)) );
m_sprStyleIcon.StopAnimating();
m_sprStyleIcon.SetXY( STYLE_ICON_LOCAL_X, STYLE_ICON_LOCAL_Y );
m_sprStyleIcon.SetZ( -1 );
if( GAMESTATE->m_CurStyle == STYLE_NONE || !bShowStyleIcon )
m_sprStyleIcon.SetXY( STYLE_ICON_X, STYLE_ICON_Y );
if( GAMESTATE->m_CurStyle == STYLE_NONE )
m_sprStyleIcon.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
else
m_sprStyleIcon.SetState( GAMESTATE->m_CurStyle );
m_sprStyleIcon.SetState( GAMESTATE->m_CurStyle*2+GAMESTATE->m_MasterPlayerNumber );
m_MenuTimer.SetXY( TIMER_LOCAL_X, TIMER_LOCAL_Y );
m_MenuTimer.SetZ( -1 );
m_MenuTimer.SetXY( TIMER_X, TIMER_Y );
if( !bTimerEnabled || !PREFSMAN->m_bMenuTimer )
{
m_MenuTimer.SetTimer( 99 );
@@ -92,10 +83,8 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
else
m_MenuTimer.SetTimer( iTimerSeconds );
m_frameBottomBar.SetZ( -1 );
m_sprBottomEdge.Load( THEME->GetPathTo("Graphics","menu bottom edge") );
m_sprBottomEdge.TurnShadowOff();
m_sprBottomEdge.SetXY( BOTTOM_EDGE_X, BOTTOM_EDGE_Y );
m_textHelp.SetXY( HELP_X, HELP_Y );
CStringArray asHelpTips;
@@ -106,18 +95,21 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
m_soundSwoosh.Load( THEME->GetPathTo("Sounds","menu swoosh") );
m_soundBack.Load( THEME->GetPathTo("Sounds","menu back") );
m_frameTopBar.SetXY( CENTER_X, m_sprTopEdge.GetZoomedHeight()/2 );
m_frameBottomBar.SetXY( CENTER_X, SCREEN_HEIGHT - m_sprBottomEdge.GetZoomedHeight()/2 );
}
void MenuElements::TweenTopLayerOnScreen()
{
m_frameTopBar.SetXY( CENTER_X+SCREEN_WIDTH, m_sprTopEdge.GetZoomedHeight()/2 );
m_frameTopBar.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_SPRING );
m_frameTopBar.SetTweenX( CENTER_X );
CArray<Actor*,Actor*> apActorsInTopFrame;
apActorsInTopFrame.Add( &m_sprTopEdge );
apActorsInTopFrame.Add( &m_sprStyleIcon );
apActorsInTopFrame.Add( &m_MenuTimer );
for( int i=0; i<apActorsInTopFrame.GetSize(); i++ )
{
float fOriginalX = apActorsInTopFrame[i]->GetX();
apActorsInTopFrame[i]->SetX( fOriginalX+SCREEN_WIDTH );
apActorsInTopFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_SPRING );
apActorsInTopFrame[i]->SetTweenX( fOriginalX );
}
float fOriginalZoom = m_textHelp.GetZoomY();
m_textHelp.SetZoomY( 0 );
@@ -134,8 +126,16 @@ void MenuElements::TweenOnScreenFromMenu( ScreenMessage smSendWhenDone )
void MenuElements::TweenTopLayerOffScreen()
{
m_frameTopBar.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_BIAS_END );
m_frameTopBar.SetTweenX( SCREEN_WIDTH*1.5f );
CArray<Actor*,Actor*> apActorsInTopFrame;
apActorsInTopFrame.Add( &m_sprTopEdge );
apActorsInTopFrame.Add( &m_sprStyleIcon );
apActorsInTopFrame.Add( &m_MenuTimer );
for( int i=0; i<apActorsInTopFrame.GetSize(); i++ )
{
float fOriginalX = apActorsInTopFrame[i]->GetX();
apActorsInTopFrame[i]->BeginTweening( MENU_ELEMENTS_TWEEN_TIME, TWEEN_BOUNCE_BEGIN );
apActorsInTopFrame[i]->SetTweenX( fOriginalX+SCREEN_WIDTH );
}
m_textHelp.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_textHelp.SetTweenZoomY( 0 );
@@ -151,20 +151,21 @@ void MenuElements::TweenOffScreenToMenu( ScreenMessage smSendWhenDone )
void MenuElements::TweenBottomLayerOnScreen()
{
m_frameBottomBar.SetXY( CENTER_X, SCREEN_HEIGHT + m_sprBottomEdge.GetZoomedHeight()/2 );
m_frameBottomBar.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_frameBottomBar.SetTweenY( SCREEN_HEIGHT - m_sprBottomEdge.GetZoomedHeight()/2 );
float fOriginalY = m_sprBottomEdge.GetY();
m_sprBottomEdge.SetY( fOriginalY + 100 );
m_sprBottomEdge.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_sprBottomEdge.SetTweenY( fOriginalY );
m_sprBG.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
m_sprBG.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_sprBG.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
}
void MenuElements::TweenBottomLayerOffScreen()
{
m_frameBottomBar.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_frameBottomBar.SetTweenY( SCREEN_HEIGHT + m_sprTopEdge.GetZoomedHeight() );
float fOriginalY = m_sprBottomEdge.GetY();
m_sprBottomEdge.BeginTweening( MENU_ELEMENTS_TWEEN_TIME/2 );
m_sprBottomEdge.SetTweenY( fOriginalY + 100 );
m_sprBG.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprBG.StopTweening();
@@ -205,18 +206,24 @@ void MenuElements::DrawPrimitives()
void MenuElements::DrawTopLayer()
{
BeginDraw();
m_frameTopBar.Draw();
m_frameBottomBar.Draw();
m_sprTopEdge.Draw();
m_sprStyleIcon.Draw();
m_MenuTimer.Draw();
m_sprBottomEdge.Draw();
m_textHelp.Draw();
m_KeepAlive.Draw();
m_Wipe.Draw();
EndDraw();
}
void MenuElements::DrawBottomLayer()
{
BeginDraw();
m_sprBG.Draw();
EndDraw();
}