Added: 70% PassMark Fail Type

This commit is contained in:
Andrew Livy
2003-11-03 03:30:39 +00:00
parent 864f4713ef
commit 93f2e21ce4
5 changed files with 31 additions and 7 deletions
+2 -2
View File
@@ -359,8 +359,8 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
m_iComboToRegainLife = max( m_iComboToRegainLife, NewComboToRegainLife );
}
/* If we've already failed, there's no point in letting them fill up the bar again. */
if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] )
/* If we've already failed, there's no point in letting them fill up the bar again. Except for passmark mode */
if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] && GAMESTATE->m_SongOptions.m_FailType != SongOptions::FAIL_PASSMARK)
fDeltaLife = 0;
switch( GAMESTATE->m_SongOptions.m_DrainType )