Added: 70% PassMark Fail Type
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@@ -359,8 +359,8 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
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m_iComboToRegainLife = max( m_iComboToRegainLife, NewComboToRegainLife );
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}
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/* If we've already failed, there's no point in letting them fill up the bar again. */
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if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] )
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/* If we've already failed, there's no point in letting them fill up the bar again. Except for passmark mode */
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if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] && GAMESTATE->m_SongOptions.m_FailType != SongOptions::FAIL_PASSMARK)
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fDeltaLife = 0;
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switch( GAMESTATE->m_SongOptions.m_DrainType )
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