fix noteskin caching
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@@ -151,9 +151,11 @@ void PlayerMinus::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Co
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{
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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for( int al=0; al<NUM_ATTACK_LEVELS; al++ )
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{
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Character *ch = GAMESTATE->m_pCurCharacters[m_PlayerNumber];
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Character *ch = GAMESTATE->m_pCurCharacters[p];
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ASSERT( ch );
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CString* asAttacks = ch->m_sAttacks[al];
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for( int att = 0; att < NUM_ATTACKS_PER_LEVEL; ++att )
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@@ -165,6 +167,7 @@ void PlayerMinus::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Co
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}
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}
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}
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}
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const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
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bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyleDef()->m_StyleType==StyleDef::ONE_PLAYER_TWO_CREDITS;
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