fix SuddenDeath being scaled by LifeDifficulty by instead just not scaling it.
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@@ -221,6 +221,14 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
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fDeltaLife *= m_fLifeDifficulty;
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else
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fDeltaLife /= m_fLifeDifficulty;
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break;
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case SongOptions::DRAIN_SUDDEN_DEATH:
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// This should always -1.0f;
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if( fDeltaLife < 0 )
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fDeltaLife = -1.0f;
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else
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fDeltaLife = 0;
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break;
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default:
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break;
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}
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