fix SuddenDeath being scaled by LifeDifficulty by instead just not scaling it.

This commit is contained in:
Jonathan Payne
2012-03-20 21:26:24 -07:00
parent 720397243b
commit 93db98d0ea
3 changed files with 13 additions and 0 deletions
@@ -134,6 +134,10 @@ t[#t+1] = Def.ActorFrame {
end;
JudgmentMessageCommand=function(self, param)
-- Fix Player Combo animating when player successfully avoids a mine.
local msgParam = param;
MESSAGEMAN:Broadcast("TestJudgment",msgParam);
--
if param.Player ~= player then return end;
if param.HoldNoteScore then return end;