fix SuddenDeath being scaled by LifeDifficulty by instead just not scaling it.
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@@ -1,5 +1,6 @@
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local c;
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local cf;
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local canAnimate = false;
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local player = Var "Player";
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local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
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local Pulse = THEME:GetMetric("Combo", "PulseCommand");
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