fix SuddenDeath being scaled by LifeDifficulty by instead just not scaling it.

This commit is contained in:
Jonathan Payne
2012-03-20 21:26:24 -07:00
parent 720397243b
commit 93db98d0ea
3 changed files with 13 additions and 0 deletions
@@ -1,5 +1,6 @@
local c;
local cf;
local canAnimate = false;
local player = Var "Player";
local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
local Pulse = THEME:GetMetric("Combo", "PulseCommand");