more on high score work
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@@ -294,25 +294,12 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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switch( m_ResultMode )
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{
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case RM_ARCADE_STAGE:
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Notes* pNotes = GAMESTATE->m_pCurNotes[p];
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pNotes->m_iNumTimesPlayed++;
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if( iMaxCombo[p] > pNotes->m_iMaxCombo )
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pNotes->m_iMaxCombo = iMaxCombo[p];
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if( fScore[p] > pNotes->m_iTopScore )
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{
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pNotes->m_iTopScore = (int)fScore[p];
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bNewRecord[p] = true;
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}
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if( grade[p] > pNotes->m_TopGrade )
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pNotes->m_TopGrade = grade[p];
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if( SONGMAN->IsUsingMemoryCard((PlayerNumber)p) )
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bNewRecord[p] = pNotes->AddMemCardScore( (PlayerNumber)p, grade[p], (int)fScore[p] );
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break;
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}
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}
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SONGMAN->SaveStatisticsToDisk();
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