better memory card assignment logic, add memory card icons, more memory card sounds
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#include "global.h"
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#include "MemoryCardDisplay.h"
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#include "ThemeManager.h"
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#include "MemoryCardManager.h"
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MemoryCardDisplay::MemoryCardDisplay()
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{
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m_PlayerNumber = PLAYER_INVALID;
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m_LastSeenState = MEMORY_CARD_STATE_INVALID;
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}
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void MemoryCardDisplay::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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for( int i=0; i<NUM_MEMORY_CARD_STATES; i++ )
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{
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MemoryCardState mcs = (MemoryCardState)i;
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CString sState = MemoryCardStateToString(mcs);
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m_spr[i].Load( THEME->GetPathToG(ssprintf("MemoryCardDisplay %s p%d",sState.c_str(),pn+1)) );
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m_spr[i].SetHidden( true );
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this->AddChild( &m_spr[i] );
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}
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}
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void MemoryCardDisplay::Update( float fDelta )
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{
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MemoryCardState newMcs = MEMCARDMAN->GetCardState(m_PlayerNumber);
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if( m_LastSeenState != newMcs )
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{
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m_spr[m_LastSeenState].SetHidden( true );
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m_LastSeenState = newMcs;
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m_spr[m_LastSeenState].SetHidden( false );
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}
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ActorFrame::Update( fDelta );
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}
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/*
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Copyright (c) 2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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*/
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@@ -0,0 +1,34 @@
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#ifndef MEMORY_CARD_DISPLAY_H
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#define MEMORY_CARD_DISPLAY_H
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/*
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-----------------------------------------------------------------------
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File: MemoryCardDisplay.h
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Desc: A graphic displayed on the screen during dance
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Copyright (c) 2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Sprite.h"
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#include "ActorFrame.h"
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class MemoryCardDisplay : public ActorFrame
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{
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public:
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MemoryCardDisplay();
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void Load( PlayerNumber pn );
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void Update( float fDelta );
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protected:
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PlayerNumber m_PlayerNumber;
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MemoryCardState m_LastSeenState;
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Sprite m_spr[NUM_MEMORY_CARD_STATES];
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};
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#endif
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