better memory card assignment logic, add memory card icons, more memory card sounds

This commit is contained in:
Chris Danford
2003-12-19 05:01:42 +00:00
parent d0a6176e13
commit 93b8a46399
2 changed files with 77 additions and 0 deletions
+43
View File
@@ -0,0 +1,43 @@
#include "global.h"
#include "MemoryCardDisplay.h"
#include "ThemeManager.h"
#include "MemoryCardManager.h"
MemoryCardDisplay::MemoryCardDisplay()
{
m_PlayerNumber = PLAYER_INVALID;
m_LastSeenState = MEMORY_CARD_STATE_INVALID;
}
void MemoryCardDisplay::Load( PlayerNumber pn )
{
m_PlayerNumber = pn;
for( int i=0; i<NUM_MEMORY_CARD_STATES; i++ )
{
MemoryCardState mcs = (MemoryCardState)i;
CString sState = MemoryCardStateToString(mcs);
m_spr[i].Load( THEME->GetPathToG(ssprintf("MemoryCardDisplay %s p%d",sState.c_str(),pn+1)) );
m_spr[i].SetHidden( true );
this->AddChild( &m_spr[i] );
}
}
void MemoryCardDisplay::Update( float fDelta )
{
MemoryCardState newMcs = MEMCARDMAN->GetCardState(m_PlayerNumber);
if( m_LastSeenState != newMcs )
{
m_spr[m_LastSeenState].SetHidden( true );
m_LastSeenState = newMcs;
m_spr[m_LastSeenState].SetHidden( false );
}
ActorFrame::Update( fDelta );
}
/*
Copyright (c) 2003 by the person(s) listed below. All rights reserved.
Chris Danford
*/