Trying lua code to get the unlocked Step.
Untested right now. Will doc it when confirmed working.
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@@ -799,6 +799,24 @@ public:
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if( pSong ) { pSong->PushSelf(L); return 1; }
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if( pSong ) { pSong->PushSelf(L); return 1; }
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return 0;
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return 0;
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}
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}
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// TODO: Add a function to just get all steps.
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static int GetStepByStepsType( T* p, lua_State *L )
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{
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Song *pSong = p->m_Song.ToSong();
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if (pSong)
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{
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const vector<Steps*>& allStepsType = pSong->GetStepsByStepsType(p->m_StepsType);
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FOREACH_CONST(Steps*, allStepsType, step)
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{
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if ((*step)->GetDifficulty() == p->m_dc)
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{
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(*step)->PushSelf(L); return 1;
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}
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}
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}
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return 0;
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}
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static int GetCourse( T* p, lua_State *L )
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static int GetCourse( T* p, lua_State *L )
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{
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{
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Course *pCourse = p->m_Course.ToCourse();
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Course *pCourse = p->m_Course.ToCourse();
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@@ -848,6 +866,7 @@ public:
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ADD_METHOD( GetRequirePassChallengeSteps );
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ADD_METHOD( GetRequirePassChallengeSteps );
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ADD_METHOD( GetSong );
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ADD_METHOD( GetSong );
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ADD_METHOD( GetCourse );
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ADD_METHOD( GetCourse );
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ADD_METHOD( GetStepByStepsType );
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ADD_METHOD( song );
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ADD_METHOD( song );
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ADD_METHOD( steps );
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ADD_METHOD( steps );
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ADD_METHOD( steps_type );
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ADD_METHOD( steps_type );
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