simplify
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@@ -252,8 +252,8 @@ bool Screen::JoinInput( const InputEventPlus &input )
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if( GAMESTATE->m_iCoins < iCoinsNeededToJoin )
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return false; // not enough coins
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else
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GAMESTATE->m_iCoins -= iCoinsNeededToJoin;
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GAMESTATE->m_iCoins -= iCoinsNeededToJoin;
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// HACK: Only play start sound for the 2nd player who joins. The
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// start sound for the 1st player will be played by ScreenTitleMenu
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