diff --git a/Themes/default/BGAnimations/ScreenHeartEntry overlay.lua b/Themes/default/BGAnimations/ScreenHeartEntry overlay.lua index 5ae0b3b1a2..73aef8e808 100644 --- a/Themes/default/BGAnimations/ScreenHeartEntry overlay.lua +++ b/Themes/default/BGAnimations/ScreenHeartEntry overlay.lua @@ -1,6 +1,9 @@ +local cursor_width_padding = 16 +local cursor_spacing_value = 30 + local heart_xs= { - [PLAYER_1]= SCREEN_WIDTH * .25, - [PLAYER_2]= SCREEN_WIDTH * .75, + [PLAYER_1]= SCREEN_CENTER_X * 0.625, + [PLAYER_2]= SCREEN_CENTER_X * 1.375, } local heart_entries= {} @@ -9,11 +12,67 @@ for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do if profile and profile:GetIgnoreStepCountCalories() then heart_entries[pn]= new_numpad_entry{ Name= pn .. "_heart_entry", - InitCommand= cmd(xy, heart_xs[pn], SCREEN_CENTER_Y), + InitCommand= cmd(xy, heart_xs[pn], SCREEN_CENTER_Y+48), + value_pos = { 0, -64 }, value_color= PlayerColor(pn), + value = LoadFont("Common Large") .. { + InitCommand=cmd(xy,0,-62), + OnCommand=cmd(zoom,0.75;diffuse,PlayerColor(pn);strokecolor,ColorDarkTone(PlayerColor(pn))); + SetCommand=function(self, param) + self:settext(param[1]) + end, + }, + button = LoadFont("Common Normal") ..{ + InitCommand=cmd(shadowlength,1), + SetCommand=function(self, param) + self:settext(param[1]) + end, + OnCommand=cmd(diffuse,color("0.8,0.8,0.8,1");zoom,0.875), + GainFocusCommand=cmd(finishtweening;decelerate,0.125;zoom,1;diffuse,Color.White), + LoseFocusCommand=cmd(finishtweening;smooth,0.1;zoom,0.875;diffuse,color("0.8,0.8,0.8,1")) + }, + button_positions = {{-cursor_spacing_value, -cursor_spacing_value}, {0, -cursor_spacing_value}, {cursor_spacing_value, -cursor_spacing_value}, + {-cursor_spacing_value, 0}, {0, 0}, {cursor_spacing_value, 0}, + {-cursor_spacing_value, cursor_spacing_value}, {0, cursor_spacing_value}, {cursor_spacing_value, cursor_spacing_value}, + {-cursor_spacing_value, cursor_spacing_value*2}, {0, cursor_spacing_value*2}, {cursor_spacing_value, cursor_spacing_value*2}}, + cursor = Def.ActorFrame { + -- Move whole container + MoveCommand=function(self, param) + self:stoptweening() + self:decelerate(0.15) + self:xy(param[1], param[2]) + if param[3] then + self:z(param[3]) + end + end, + -- + LoadActor( THEME:GetPathG("_frame", "1D"), + { 2/18, 14/18, 2/18 }, + LoadActor(THEME:GetPathB("_frame", "cursors/rounded fill")) + ) .. { + OnCommand=cmd(diffuse,PlayerDarkColor(pn)), + FitCommand=function(self, param) + self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)}) + end, + }, + LoadActor( THEME:GetPathG("_frame", "1D"), + { 2/18, 14/18, 2/18 }, + LoadActor(THEME:GetPathB("_frame", "cursors/rounded gloss")) + ) .. { + OnCommand=cmd(diffuse,PlayerColor(pn)), + FitCommand=function(self, param) + self:playcommand("SetSize",{ Width=param:GetWidth()+cursor_width_padding, tween=cmd(decelerate,0.125)}) + end, + } + }, cursor_draw= "first", cursor_color= PlayerDarkColor(pn), - prompt_text= THEME:GetString("ScreenHeartEntry", "Heart Rate"), + prompt = LoadFont("Common Bold") .. { + Name="prompt", + Text=THEME:GetString("ScreenHeartEntry", "Heart Rate"), + InitCommand=cmd(xy,0,-96); + OnCommand=cmd(shadowlength,1;skewx,-0.125;diffusebottomedge,color("#DDDDDD");strokecolor,Color.Outline); + }, max_value= 300, auto_done_value= 100, } @@ -57,6 +116,7 @@ local function timer_update(self) end local args= { + -- Def.ActorFrame{ Name= "timer", InitCommand= function(self) @@ -69,23 +129,45 @@ local args= { end, Def.BitmapText{ Name= "timer_text", Font= "Common Normal", Text= "00.0", - InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y; diffuse, Color.White) + InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-80; diffuse, Color.White), + OnCommand= cmd(strokecolor,Color.Outline), } }, - Def.BitmapText{ - Name= "explanation", Font= "Common Normal", - Text= THEME:GetString("ScreenHeartEntry", "Enter Heart Rate"), - InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-120; diffuse, Color.White)}, + Def.Quad { + InitCommand=cmd(xy, SCREEN_CENTER_X+1, SCREEN_CENTER_Y-100+1;zoomto,2,2); + OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;linear,0.25;zoomtowidth,420;fadeleft,0.25;faderight,0.25); + }; + Def.Quad { + InitCommand=cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-100;zoomto,2,2); + OnCommand=cmd(diffuse,color("#ffd400");shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,420;fadeleft,0.25;faderight,0.25); + }; + Def.BitmapText { + Name= "explanation", Font= "Common Large", + Text= string.upper(THEME:GetString("ScreenHeartEntry", "Enter Heart Rate")), + InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-128; diffuse, Color.White), + OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");strokecolor,ColorDarkTone(color("#ffd400")))} + , + Def.BitmapText{ Name= "song_len_label", Font= "Common Normal", Text= THEME:GetString("ScreenHeartEntry", "Song Length"), - InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-72; diffuse, Color.White)}, + InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y+192-32; diffuse, Color.White), + OnCommand= cmd(shadowlength,1)}, Def.BitmapText{ Name= "song_len", Font= "Common Normal", Text= SecondsToMMSS(GAMESTATE:GetLastGameplayDuration()), - InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-48; diffuse, Color.White)}, + InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y+192-8; diffuse, Color.White), + OnCommand= cmd(shadowlength,1;zoom,0.75), + } + } +for pn in ivalues(GAMESTATE:GetEnabledPlayers()) do + args[#args+1] = LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black", 128, 192) .. { + InitCommand=cmd(x,heart_xs[pn];y,SCREEN_CENTER_Y+28), + } +end + for pn, entry in pairs(heart_entries) do args[#args+1]= entry:create_actors() end diff --git a/Themes/default/BGAnimations/_frame cursors/rounded fill.png b/Themes/default/BGAnimations/_frame cursors/rounded fill.png new file mode 100644 index 0000000000..37cbb834a5 Binary files /dev/null and b/Themes/default/BGAnimations/_frame cursors/rounded fill.png differ diff --git a/Themes/default/BGAnimations/_frame cursors/rounded gloss.png b/Themes/default/BGAnimations/_frame cursors/rounded gloss.png new file mode 100644 index 0000000000..1757e4c9ea Binary files /dev/null and b/Themes/default/BGAnimations/_frame cursors/rounded gloss.png differ diff --git a/Themes/default/BGAnimations/_frame cursors/rounded white.png b/Themes/default/BGAnimations/_frame cursors/rounded white.png new file mode 100644 index 0000000000..0c75dcb089 Binary files /dev/null and b/Themes/default/BGAnimations/_frame cursors/rounded white.png differ diff --git a/Themes/default/Graphics/ScreenWithMenuElements header/default.lua b/Themes/default/Graphics/ScreenWithMenuElements header/default.lua index b8225a1032..30b1875124 100644 --- a/Themes/default/Graphics/ScreenWithMenuElements header/default.lua +++ b/Themes/default/Graphics/ScreenWithMenuElements header/default.lua @@ -36,8 +36,8 @@ t[#t+1] = LoadFont("Common Bold") .. { t[#t+1] = Def.Quad { Name="Underline"; - InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,36;horizalign,left); - OnCommand=cmd(diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,192;faderight,0.5); + InitCommand=cmd(x,-SCREEN_CENTER_X+24-4;y,36;horizalign,left); + OnCommand=cmd(diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,192;fadeleft,8/192;faderight,0.5); }; t[#t+1] = LoadFont("Common Bold") .. {