more fixes to Oni and courses
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@@ -113,8 +113,8 @@ ScreenEditMenu::ScreenEditMenu()
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_EDIT_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_EDIT_TOP_EDGE),
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ssprintf("%s %s change music START to continue", CString(char(1)), CString(char(2)) ),
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false, true, 40
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ssprintf("%c %c change line %c %c change value START to continue", char(3), char(4), char(1), char(2) ),
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false, false, 40
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);
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this->AddSubActor( &m_Menu );
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@@ -173,7 +173,9 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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// Set the current Style, then let ScreenEdit infer the desired
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// NotesType from that Style.
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NotesType nt = GetSelectedNotesType();
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GAMESTATE->m_CurStyle = GAMEMAN->GetStyleThatPlaysNotesType( nt );
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Style style = GAMEMAN->GetStyleThatPlaysNotesType( nt );
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GAMESTATE->m_CurStyle = style;
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GAMESTATE->m_CurGame = StyleToGame(style);
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SCREENMAN->SetNewScreen( new ScreenEdit );
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break;
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