more fixes to Oni and courses
This commit is contained in:
@@ -18,43 +18,11 @@ const int MAX_INPUT_QUEUE_LENGTH = 8;
|
||||
class InputQueue
|
||||
{
|
||||
public:
|
||||
InputQueue()
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
m_aQueue[p].SetSize( MAX_INPUT_QUEUE_LENGTH );
|
||||
}
|
||||
InputQueue();
|
||||
|
||||
void HandleInput( const PlayerNumber p, const MenuButton b )
|
||||
{
|
||||
if( m_aQueue[p].GetSize() >= MAX_INPUT_QUEUE_LENGTH ) // full
|
||||
m_aQueue[p].RemoveAt( 0, m_aQueue[p].GetSize()-MAX_INPUT_QUEUE_LENGTH+1 );
|
||||
m_aQueue[p].Add( MenuButtonAndTime(b,TIMER->GetTimeSinceStart()) );
|
||||
};
|
||||
bool MatchesPattern( const PlayerNumber p, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack = -1 )
|
||||
{
|
||||
if( fMaxSecondsBack == -1 )
|
||||
fMaxSecondsBack = 0.4f + iNumButtons*0.15f;
|
||||
void HandleInput( const PlayerNumber p, const MenuButton b );
|
||||
bool MatchesPattern( const PlayerNumber p, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack = -1 );
|
||||
|
||||
float fOldestTimeAllowed = TIMER->GetTimeSinceStart() - fMaxSecondsBack;
|
||||
|
||||
int sequence_index = iNumButtons-1; // count down
|
||||
for( int queue_index=m_aQueue[p].GetSize()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
|
||||
{
|
||||
MenuButtonAndTime BandT = m_aQueue[p][queue_index];
|
||||
if( BandT.button != button_sequence[sequence_index] ||
|
||||
BandT.fTime < fOldestTimeAllowed )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if( sequence_index == 0 ) // we matched the whole pattern
|
||||
{
|
||||
m_aQueue[p].RemoveAll(); // empty the queue so we don't match on it again
|
||||
return true;
|
||||
}
|
||||
sequence_index--;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
struct MenuButtonAndTime
|
||||
|
||||
Reference in New Issue
Block a user