more fixes to Oni and courses
This commit is contained in:
+214
-214
@@ -19,32 +19,32 @@
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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InstrumentButton DANCE_BUTTON_LEFT = (InstrumentButton)0;
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InstrumentButton DANCE_BUTTON_RIGHT = (InstrumentButton)1;
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InstrumentButton DANCE_BUTTON_UP = (InstrumentButton)2;
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InstrumentButton DANCE_BUTTON_DOWN = (InstrumentButton)3;
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InstrumentButton DANCE_BUTTON_UPLEFT = (InstrumentButton)4;
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InstrumentButton DANCE_BUTTON_UPRIGHT = (InstrumentButton)5;
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InstrumentButton DANCE_BUTTON_SELECT = (InstrumentButton)6;
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InstrumentButton DANCE_BUTTON_START = (InstrumentButton)7;
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GameButton DANCE_BUTTON_LEFT = (GameButton)0;
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GameButton DANCE_BUTTON_RIGHT = (GameButton)1;
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GameButton DANCE_BUTTON_UP = (GameButton)2;
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GameButton DANCE_BUTTON_DOWN = (GameButton)3;
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GameButton DANCE_BUTTON_UPLEFT = (GameButton)4;
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GameButton DANCE_BUTTON_UPRIGHT = (GameButton)5;
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GameButton DANCE_BUTTON_SELECT = (GameButton)6;
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GameButton DANCE_BUTTON_START = (GameButton)7;
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int NUM_DANCE_BUTTONS = 8;
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InstrumentButton PUMP_BUTTON_UPLEFT = (InstrumentButton)0;
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InstrumentButton PUMP_BUTTON_UPRIGHT = (InstrumentButton)1;
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InstrumentButton PUMP_BUTTON_CENTER = (InstrumentButton)2;
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InstrumentButton PUMP_BUTTON_DOWNLEFT = (InstrumentButton)3;
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InstrumentButton PUMP_BUTTON_DOWNRIGHT = (InstrumentButton)4;
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InstrumentButton PUMP_BUTTON_SELECT = (InstrumentButton)5;
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GameButton PUMP_BUTTON_UPLEFT = (GameButton)0;
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GameButton PUMP_BUTTON_UPRIGHT = (GameButton)1;
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GameButton PUMP_BUTTON_CENTER = (GameButton)2;
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GameButton PUMP_BUTTON_DOWNLEFT = (GameButton)3;
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GameButton PUMP_BUTTON_DOWNRIGHT = (GameButton)4;
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GameButton PUMP_BUTTON_SELECT = (GameButton)5;
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int NUM_PUMP_BUTTONS = 6;
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InstrumentButton EZ2_BUTTON_UPLEFT = (InstrumentButton)0;
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InstrumentButton EZ2_BUTTON_UPLEFTHAND = (InstrumentButton)1;
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InstrumentButton EZ2_BUTTON_LRLEFTHAND = (InstrumentButton)2;
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InstrumentButton EZ2_BUTTON_DOWN = (InstrumentButton)3;
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InstrumentButton EZ2_BUTTON_LRRIGHTHAND = (InstrumentButton)4;
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InstrumentButton EZ2_BUTTON_UPRIGHTHAND = (InstrumentButton)5;
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InstrumentButton EZ2_BUTTON_UPRIGHT = (InstrumentButton)6;
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InstrumentButton EZ2_BUTTON_SELECT = (InstrumentButton)7;
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GameButton EZ2_BUTTON_UPLEFT = (GameButton)0;
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GameButton EZ2_BUTTON_UPLEFTHAND = (GameButton)1;
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GameButton EZ2_BUTTON_LRLEFTHAND = (GameButton)2;
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GameButton EZ2_BUTTON_DOWN = (GameButton)3;
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GameButton EZ2_BUTTON_LRRIGHTHAND = (GameButton)4;
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GameButton EZ2_BUTTON_UPRIGHTHAND = (GameButton)5;
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GameButton EZ2_BUTTON_UPRIGHT = (GameButton)6;
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GameButton EZ2_BUTTON_SELECT = (GameButton)7;
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int NUM_EZ2_BUTTONS = 8;
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const int DANCE_COL_SPACING = 64;
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@@ -137,16 +137,16 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -161,16 +161,16 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -185,24 +185,24 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -217,16 +217,16 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -241,20 +241,20 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_6, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*2.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -269,20 +269,20 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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{ TRACK_2, INSTRUMENT_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
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{ TRACK_3, INSTRUMENT_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
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{ TRACK_6, INSTRUMENT_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
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{ TRACK_2, INSTRUMENT_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
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{ TRACK_3, INSTRUMENT_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
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{ TRACK_4, INSTRUMENT_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
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{ TRACK_6, INSTRUMENT_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
||||
{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_UPLEFT, -DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
||||
{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_6PANEL_VERSUS_COL_SPACING*0.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_UPRIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*1.5f },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_6PANEL_VERSUS_COL_SPACING*2.5f },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -297,18 +297,18 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -323,18 +323,18 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
|
||||
{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
|
||||
{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -349,28 +349,28 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
10, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
||||
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_6, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_7, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_8, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_9, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_10, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
||||
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
||||
{ TRACK_2, INSTRUMENT_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_3, INSTRUMENT_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_4, INSTRUMENT_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_6, INSTRUMENT_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_7, INSTRUMENT_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_8, INSTRUMENT_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_9, INSTRUMENT_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_10, INSTRUMENT_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*4.5f },
|
||||
{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*0.5f },
|
||||
{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*1.5f },
|
||||
{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*2.5f },
|
||||
{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*3.5f },
|
||||
{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*4.5f },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -387,18 +387,18 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -414,18 +414,18 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.0f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.0f },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -441,28 +441,28 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
10, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*4.5f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*3.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, -EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, -EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, -EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_8, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_9, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
|
||||
{ TRACK_10, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*4.5f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*3.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, -EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, -EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, -EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
|
||||
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*4.5f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*3.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, -EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, -EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, -EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_8, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_9, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
|
||||
{ TRACK_10, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*4.5f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*3.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, -EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, -EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, -EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, +EZ2_COL_SPACING*0.5f },
|
||||
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, +EZ2_COL_SPACING*1.5f },
|
||||
{ TRACK_8, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*2.5f },
|
||||
{ TRACK_9, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*3.5f },
|
||||
{ TRACK_10, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*4.5f },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -477,22 +477,22 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
7, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -507,18 +507,18 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -533,18 +533,18 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
@@ -560,22 +560,22 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
||||
7, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, INSTRUMENT_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, INSTRUMENT_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, INSTRUMENT_2, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, INSTRUMENT_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, INSTRUMENT_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, INSTRUMENT_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, INSTRUMENT_2, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, INSTRUMENT_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*3 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||
{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_LRLEFTHAND, -EZ2_COL_SPACING*2 }, // NOTES IN-GAME !!!!!!!!!!
|
||||
{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 },
|
||||
{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||
{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
||||
{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_LRRIGHTHAND, +EZ2_COL_SPACING*2 },
|
||||
{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*3 },
|
||||
},
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
|
||||
Reference in New Issue
Block a user