more fixes to Oni and courses

This commit is contained in:
Chris Danford
2002-07-27 19:29:51 +00:00
parent f202bbe680
commit 936fabbe85
98 changed files with 1634 additions and 1156 deletions
+210
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@@ -0,0 +1,210 @@
#include "stdafx.h"
/*
-----------------------------------------------------------------------------
File: GameConstantsAndTypes.cpp
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
D3DXCOLOR NoteTypeToColor( NoteType nt )
{
switch( nt )
{
case NOTE_4TH: return D3DXCOLOR(1,0,0,1); // red
case NOTE_8TH: return D3DXCOLOR(0,0,1,1); // blue
case NOTE_12TH: return D3DXCOLOR(1,0,1,1); // purple
case NOTE_16TH: return D3DXCOLOR(1,1,0,1); // yellow
default: ASSERT( false ); return D3DXCOLOR(1,1,1,1);
}
};
float NoteTypeToBeat( NoteType nt )
{
switch( nt )
{
case NOTE_4TH: return 1.0f; // quarter notes
case NOTE_8TH: return 1.0f/2; // eighth notes
case NOTE_12TH: return 1.0f/3; // triplets
case NOTE_16TH: return 1.0f/4; // sixteenth notes
default: ASSERT( false ); return 0;
}
};
NoteType GetNoteType( int iNoteIndex )
{
if( iNoteIndex % (ELEMENTS_PER_MEASURE/4) == 0)
return NOTE_4TH;
else if( iNoteIndex % (ELEMENTS_PER_MEASURE/8) == 0)
return NOTE_8TH;
else if( iNoteIndex % (ELEMENTS_PER_MEASURE/12) == 0)
return NOTE_12TH;
else if( iNoteIndex % (ELEMENTS_PER_MEASURE/16) == 0)
return NOTE_16TH;
// ASSERT(0);
return NOTE_INVALID;
};
bool IsNoteOfType( int iNoteIndex, NoteType t )
{
return GetNoteType(iNoteIndex) == t;
};
D3DXCOLOR GetNoteColorFromIndex( int iStepIndex )
{
for( int t=0; t<NUM_NOTE_TYPES; t++ )
{
if( IsNoteOfType( iStepIndex, (NoteType)t ) )
return NoteTypeToColor( (NoteType)t );
}
return D3DXCOLOR(0.5f,0.5f,0.5f,1);
};
D3DXCOLOR DifficultyClassToColor( DifficultyClass dc )
{
switch( dc )
{
case CLASS_EASY: return D3DXCOLOR(1,1,0,1); // yellow
case CLASS_MEDIUM: return D3DXCOLOR(1,0,0,1); // red
case CLASS_HARD: return D3DXCOLOR(0,1,0,1); // green
default: ASSERT(0); return D3DXCOLOR(); // invalid DifficultyClass
}
}
CString DifficultyClassToString( DifficultyClass dc )
{
switch( dc )
{
case CLASS_EASY: return "easy";
case CLASS_MEDIUM: return "medium";
case CLASS_HARD: return "hard";
default: ASSERT(0); return ""; // invalid DifficultyClass
}
}
DifficultyClass StringToDifficultyClass( CString sDC )
{
for( int i=0; i<NUM_DIFFICULTY_CLASSES; i++ )
{
DifficultyClass dc = (DifficultyClass)i;
if( sDC == DifficultyClassToString(dc) )
return dc;
}
return CLASS_INVALID;
}
int NotesTypeToNumTracks( NotesType nt )
{
switch( nt )
{
case NOTES_TYPE_DANCE_SINGLE: return 4;
case NOTES_TYPE_DANCE_DOUBLE: return 8;
case NOTES_TYPE_DANCE_COUPLE: return 8;
case NOTES_TYPE_DANCE_SOLO: return 6;
case NOTES_TYPE_PUMP_SINGLE: return 5;
case NOTES_TYPE_PUMP_DOUBLE: return 10;
case NOTES_TYPE_EZ2_SINGLE: return 5; // Single: TL,LHH,D,RHH,TR
case NOTES_TYPE_EZ2_SINGLE_HARD: return 5; // Single: TL,LHH,D,RHH,TR
case NOTES_TYPE_EZ2_DOUBLE: return 10; // Double: Single x2
case NOTES_TYPE_EZ2_REAL: return 7; // Real: TL,LHH,LHL,D,RHL,RHH,TR
case NOTES_TYPE_EZ2_SINGLE_VERSUS: return 10;
case NOTES_TYPE_EZ2_SINGLE_HARD_VERSUS: return 10;
case NOTES_TYPE_EZ2_REAL_VERSUS: return 10;
default: ASSERT(0); return -1; // invalid NotesType
}
}
NotesType StringToNotesType( CString sNotesType )
{
sNotesType.MakeLower();
if ( sNotesType == "dance-single" ) return NOTES_TYPE_DANCE_SINGLE;
else if( sNotesType == "dance-double" ) return NOTES_TYPE_DANCE_DOUBLE;
else if( sNotesType == "dance-couple" ) return NOTES_TYPE_DANCE_COUPLE;
else if( sNotesType == "dance-solo" ) return NOTES_TYPE_DANCE_SOLO;
else if( sNotesType == "pump-single" ) return NOTES_TYPE_PUMP_SINGLE;
else if( sNotesType == "pump-double" ) return NOTES_TYPE_PUMP_DOUBLE;
else if( sNotesType == "ez2-single" ) return NOTES_TYPE_EZ2_SINGLE;
else if( sNotesType == "ez2-single-hard" ) return NOTES_TYPE_EZ2_SINGLE_HARD;
else if( sNotesType == "ez2-double" ) return NOTES_TYPE_EZ2_DOUBLE;
else if( sNotesType == "ez2-real" ) return NOTES_TYPE_EZ2_REAL;
// else if( sNotesType == "ez2-real-versus" ) return NOTES_TYPE_EZ2_REAL_VERSUS;
// else if( sNotesType == "ez2-single-versus" ) return NOTES_TYPE_EZ2_SINGLE_VERSUS;
else ASSERT(0); return NOTES_TYPE_DANCE_SINGLE; // invalid NotesType
}
CString NotesTypeToString( NotesType nt )
{
switch( nt )
{
case NOTES_TYPE_DANCE_SINGLE: return "dance-single";
case NOTES_TYPE_DANCE_DOUBLE: return "dance-double";
case NOTES_TYPE_DANCE_COUPLE: return "dance-couple";
case NOTES_TYPE_DANCE_SOLO: return "dance-solo";
case NOTES_TYPE_PUMP_SINGLE: return "pump-single";
case NOTES_TYPE_PUMP_DOUBLE: return "pump-double";
case NOTES_TYPE_EZ2_SINGLE: return "ez2-single";
case NOTES_TYPE_EZ2_SINGLE_HARD: return "ez2-single-hard";
case NOTES_TYPE_EZ2_DOUBLE: return "ez2-double";
case NOTES_TYPE_EZ2_REAL: return "ez2-real";
// case NOTES_TYPE_EZ2_REAL_VERSUS: return "ez2-real-versus";
// case NOTES_TYPE_EZ2_SINGLE_VERSUS: return "ez2-single-versus";
default: ASSERT(0); return ""; // invalid NotesType
}
}
D3DXCOLOR PlayerToColor( const PlayerNumber p )
{
switch( p )
{
case PLAYER_1: return D3DXCOLOR(0.4f,1.0f,0.8f,1); // sea green
case PLAYER_2: return D3DXCOLOR(1.0f,0.5f,0.2f,1); // orange
default: ASSERT( false ); return D3DXCOLOR(1,1,1,1);
}
};
D3DXCOLOR PlayerToColor( int p )
{
return PlayerToColor( (PlayerNumber)p );
}
Game StyleToGame( Style s )
{
switch( s )
{
case STYLE_DANCE_SINGLE:
case STYLE_DANCE_VERSUS:
case STYLE_DANCE_DOUBLE:
case STYLE_DANCE_COUPLE:
case STYLE_DANCE_SOLO:
return GAME_DANCE;
case STYLE_PUMP_SINGLE:
case STYLE_PUMP_VERSUS:
case STYLE_PUMP_DOUBLE:
return GAME_PUMP;
case STYLE_EZ2_SINGLE:
case STYLE_EZ2_SINGLE_HARD:
case STYLE_EZ2_DOUBLE:
case STYLE_EZ2_REAL:
case STYLE_EZ2_SINGLE_VERSUS:
case STYLE_EZ2_SINGLE_HARD_VERSUS:
case STYLE_EZ2_REAL_VERSUS:
return GAME_EZ2;
default:
ASSERT(0); // invalid Style
return GAME_DANCE;
}
}