more fixes to Oni and courses
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+72
-52
@@ -16,79 +16,63 @@
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#include "GameManager.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "RageException.h"
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#include "RageLog.h"
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#include "MsdFile.h"
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void Course::LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs )
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{
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CStdioFile file;
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if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
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MsdFile msd;
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if( !msd.ReadFile(sPath) )
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throw RageException( "Error opening CRS file '%s'.", sPath );
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CString sDir, sFName, sExt;
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splitrelpath( sPath, sDir, sFName, sExt );
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// read the whole file into a sFileText
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CString sFileText;
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CString buffer;
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while( file.ReadString(buffer) )
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sFileText += buffer + "\n";
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file.Close();
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CStringArray arrayPossibleBanners;
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GetDirListing( "Courses\\" + sFName + ".png", arrayPossibleBanners, false, true );
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GetDirListing( "Courses\\" + sFName + ".jpg", arrayPossibleBanners, false, true );
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GetDirListing( "Courses\\" + sFName + ".bmp", arrayPossibleBanners, false, true );
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GetDirListing( "Courses\\" + sFName + ".gif", arrayPossibleBanners, false, true );
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if( arrayPossibleBanners.GetSize() > 0 )
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m_sBannerPath = arrayPossibleBanners[0];
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// strip comments out of sFileText
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while( sFileText.Find("//") != -1 )
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for( int i=0; i<msd.m_iNumValues; i++ )
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{
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int iIndexCommentStart = sFileText.Find("//");
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int iIndexCommentEnd = sFileText.Find("\n", iIndexCommentStart);
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if( iIndexCommentEnd == -1 ) // comment doesn't have an end?
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sFileText.Delete( iIndexCommentStart, 2 );
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else
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sFileText.Delete( iIndexCommentStart, iIndexCommentEnd-iIndexCommentStart );
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}
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// split sFileText into strings containing each value expression
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CStringArray arrayValueStrings;
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split( sFileText, ";", arrayValueStrings, false );
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// for each value expression string, parse it into a value name and data
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for( int i=0; i < arrayValueStrings.GetSize(); i++ )
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{
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CString sValueString = arrayValueStrings[i];
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// split the value string into tokens
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CStringArray arrayValueTokens;
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split( sValueString, ":", arrayValueTokens, false );
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for( int j=0; j<arrayValueTokens.GetSize(); j++ )
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{
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arrayValueTokens[j].TrimLeft();
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arrayValueTokens[j].TrimRight();
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}
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if( arrayValueTokens.GetSize() == 0 )
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continue;
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CString sValueName = arrayValueTokens.GetAt( 0 );
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CString sValueName = msd.m_szValuesAndParams[i][0];
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CString* sParams = msd.m_sValuesAndParams[i];
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// handle the data
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if( sValueName == "#COURSE" )
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m_sName = arrayValueTokens[1];
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if( 0 == stricmp(sValueName, "COURSE") )
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m_sName = sParams[1];
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else if( sValueName == "#REPEAT" )
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else if( 0 == stricmp(sValueName, "REPEAT") )
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{
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arrayValueTokens[1].MakeLower();
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if( arrayValueTokens[1].Find("yes") != -1 )
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sParams[1].MakeLower();
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if( sParams[1].Find("yes") != -1 )
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m_bRepeat = true;
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}
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else if( sValueName == "#SONG" )
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else if( 0 == stricmp(sValueName, "LIVES") )
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{
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CString sSongDir = arrayValueTokens[1];
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CString sNotesDescription = arrayValueTokens[2];
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m_iLives = atoi( sParams[1] );
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}
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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CString sSongDir = "Songs\\" + sParams[1] + "\\";
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CString sNotesDescription = sParams[2];
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int i;
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Song* pSong = NULL;
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for( i=0; i<apSongs.GetSize(); i++ )
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if( 0 == stricmp(apSongs[i]->m_sSongDir, sSongDir) )
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for( i=0; i<apSongs.GetSize(); i++ ) // foreach song
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{
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CString sThisSongDir = apSongs[i]->m_sSongDir;
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if( 0 == stricmp(sThisSongDir, sSongDir) )
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pSong = apSongs[i];
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}
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if( pSong == NULL ) // we didn't find the Song
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continue; // skip this song
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@@ -164,4 +148,40 @@ void Course::GetSongAndNotesForCurrentStyle( CArray<Song*,Song*>& apSongsOut, CA
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for( int p=0; p<NUM_PLAYERS; p++ )
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apNotesOut[p].Add( pNotes );
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}
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}
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}
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D3DXCOLOR Course::GetColor()
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{
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// This could be made smarter
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if( m_iStages >= 7 )
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return D3DXCOLOR(1,0,0,1); // red
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else if( m_iStages >= 4 )
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return D3DXCOLOR(1,0.5f,0,1); // orange
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else
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return D3DXCOLOR(0,1,0,1); // green
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}
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//
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// Sorting stuff
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//
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int CompareCoursePointersByDifficulty(const void *arg1, const void *arg2)
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{
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Course* pCourse1 = *(Course**)arg1;
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Course* pCourse2 = *(Course**)arg2;
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float fScore1 = (float)pCourse1->m_iStages;
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float fScore2 = (float)pCourse2->m_iStages;
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if( fScore1 < fScore2 )
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return -1;
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else if( fScore1 == fScore2 )
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return 0;
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else
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return 1;
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}
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void SortCoursePointerArrayByDifficulty( CArray<Course*,Course*> &apCourses )
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{
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qsort( apCourses.GetData(), apCourses.GetSize(), sizeof(Course*), CompareCoursePointersByDifficulty );
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}
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