clean up ScreenTestLights
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@@ -249,7 +249,8 @@ void PlayerOptions::FromString( CString sOptions )
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#define SET_FLOAT( opt ) \
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{ m_ ## opt = level; m_Speed ## opt = speed; }
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const bool on = (level > 0.5f);
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if( sBit == "boost" ) SET_FLOAT( fAccels[ACCEL_BOOST] )
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if( sBit == "clearall" ) Init();
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else if( sBit == "boost" ) SET_FLOAT( fAccels[ACCEL_BOOST] )
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else if( sBit == "brake" || sBit == "land" ) SET_FLOAT( fAccels[ACCEL_BRAKE] )
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else if( sBit == "wave" ) SET_FLOAT( fAccels[ACCEL_WAVE] )
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else if( sBit == "expand" ) SET_FLOAT( fAccels[ACCEL_EXPAND] )
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