diff --git a/stepmania/src/ActorUtil.cpp b/stepmania/src/ActorUtil.cpp index ab5f006204..500531e6de 100644 --- a/stepmania/src/ActorUtil.cpp +++ b/stepmania/src/ActorUtil.cpp @@ -341,7 +341,7 @@ void ActorUtil::SetXY( Actor& actor, const CString &sScreenName ) actor.SetXY( THEME->GetMetricF(sScreenName,actor.GetID()+"X"), THEME->GetMetricF(sScreenName,actor.GetID()+"Y") ); } -void ActorUtil::Command( Actor& actor, const CString &sScreenName, const CString &sCommandName ) +void ActorUtil::RunCommand( Actor& actor, const CString &sScreenName, const CString &sCommandName ) { actor.PlayCommand( sCommandName ); diff --git a/stepmania/src/ActorUtil.h b/stepmania/src/ActorUtil.h index f79cc90835..4efbd018a7 100644 --- a/stepmania/src/ActorUtil.h +++ b/stepmania/src/ActorUtil.h @@ -10,17 +10,17 @@ struct XNode; #define ON_COMMAND( actor ) ActorUtil::OnCommand( actor, m_sName ) #define OFF_COMMAND( actor ) ActorUtil::OffCommand( actor, m_sName ) #define SET_XY_AND_ON_COMMAND( actor ) ActorUtil::SetXYAndOnCommand( actor, m_sName ) -#define COMMAND( actor, command_name ) ActorUtil::Command( actor, m_sName, command_name ) +#define COMMAND( actor, command_name ) ActorUtil::RunCommand( actor, m_sName, command_name ) namespace ActorUtil { void SetXY( Actor& actor, const CString &sScreenName ); inline void SetXY( Actor* pActor, const CString &sScreenName ) { SetXY( *pActor, sScreenName ); } - void Command( Actor& actor, const CString &sScreenName, const CString &sCommandName ); + void RunCommand( Actor& actor, const CString &sScreenName, const CString &sCommandName ); - inline void OnCommand( Actor& actor, const CString &sScreenName ) { Command( actor, sScreenName, "On" ); } - inline void OffCommand( Actor& actor, const CString &sScreenName ) { Command( actor, sScreenName, "Off" ); } + inline void OnCommand( Actor& actor, const CString &sScreenName ) { RunCommand( actor, sScreenName, "On" ); } + inline void OffCommand( Actor& actor, const CString &sScreenName ) { RunCommand( actor, sScreenName, "Off" ); } inline void SetXYAndOnCommand( Actor& actor, const CString &sScreenName ) { SetXY( actor, sScreenName ); @@ -28,7 +28,7 @@ namespace ActorUtil } /* convenience */ - inline void Command( Actor* pActor, const CString &sScreenName, const CString &sCommandName ) { if(pActor) Command( *pActor, sScreenName, sCommandName ); } + inline void RunCommand( Actor* pActor, const CString &sScreenName, const CString &sCommandName ) { if(pActor) RunCommand( *pActor, sScreenName, sCommandName ); } inline void OnCommand( Actor* pActor, const CString &sScreenName ) { if(pActor) OnCommand( *pActor, sScreenName ); } inline void OffCommand( Actor* pActor, const CString &sScreenName ) { if(pActor) OffCommand( *pActor, sScreenName ); } inline void SetXYAndOnCommand( Actor* pActor, const CString &sScreenName ) { if(pActor) SetXYAndOnCommand( *pActor, sScreenName ); }