fix reloading: simply calling LoadFromSMFile won't reset everything,
leading to duplicate notes and some other stuff not always being reverted
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@@ -1110,7 +1110,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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case SM_GoToNextScreen:
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case SM_GoToNextScreen:
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// Reload song from disk to discard changes.
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// Reload song from disk to discard changes.
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GAMESTATE->m_pCurSong->LoadFromSongDir( GAMESTATE->m_pCurSong->GetSongDir() );
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GAMESTATE->m_pCurSong->RevertFromDisk();
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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break;
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break;
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case SM_BackFromMainMenu:
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case SM_BackFromMainMenu:
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@@ -1306,14 +1306,12 @@ void SaveChanges()
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void DontSaveChanges()
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void DontSaveChanges()
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{
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{
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SMLoader ld;
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switch( GAMESTATE->m_PlayMode )
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switch( GAMESTATE->m_PlayMode )
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{
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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case PLAY_MODE_RAVE:
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ld.LoadFromSMFile(GAMESTATE->m_pCurSong->GetCacheFilePath(),
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GAMESTATE->m_pCurSong->RevertFromDisk();
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*GAMESTATE->m_pCurSong);
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break;
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break;
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ONI:
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case PLAY_MODE_ONI:
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