Don't feel like a goodie here.

This commit is contained in:
Jason Felds
2013-04-28 23:27:05 -04:00
parent de92c9ae45
commit 9311913f4a
+422 -422
View File
@@ -1,422 +1,422 @@
#include "global.h" #include "global.h"
#include "StageStats.h" #include "StageStats.h"
#include "GameState.h" #include "GameState.h"
#include "Foreach.h" #include "Foreach.h"
#include "Steps.h" #include "Steps.h"
#include "Song.h" #include "Song.h"
#include "RageLog.h" #include "RageLog.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "Style.h" #include "Style.h"
#include "Profile.h" #include "Profile.h"
#include "ProfileManager.h" #include "ProfileManager.h"
/* Arcade: for the current stage (one song). /* Arcade: for the current stage (one song).
* Nonstop/Oni/Endless: for current course (which usually contains multiple songs) * Nonstop/Oni/Endless: for current course (which usually contains multiple songs)
*/ */
StageStats::StageStats() StageStats::StageStats()
{ {
m_playMode = PlayMode_Invalid; m_playMode = PlayMode_Invalid;
m_Stage = Stage_Invalid; m_Stage = Stage_Invalid;
m_iStageIndex = -1; m_iStageIndex = -1;
m_pStyle = NULL; m_pStyle = NULL;
m_vpPlayedSongs.clear(); m_vpPlayedSongs.clear();
m_vpPossibleSongs.clear(); m_vpPossibleSongs.clear();
m_EarnedExtraStage = EarnedExtraStage_No; m_EarnedExtraStage = EarnedExtraStage_No;
m_bGaveUp = false; m_bGaveUp = false;
m_bUsedAutoplay = false; m_bUsedAutoplay = false;
m_fGameplaySeconds = 0; m_fGameplaySeconds = 0;
m_fStepsSeconds = 0; m_fStepsSeconds = 0;
m_fMusicRate = 1; m_fMusicRate = 1;
} }
void StageStats::Init() void StageStats::Init()
{ {
*this = StageStats(); *this = StageStats();
} }
void StageStats::AssertValid( PlayerNumber pn ) const void StageStats::AssertValid( PlayerNumber pn ) const
{ {
ASSERT( m_vpPlayedSongs.size() != 0 ); ASSERT( m_vpPlayedSongs.size() != 0 );
ASSERT( m_vpPossibleSongs.size() != 0 ); ASSERT( m_vpPossibleSongs.size() != 0 );
if( m_vpPlayedSongs[0] ) if( m_vpPlayedSongs[0] )
CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() ); CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
ASSERT( m_player[pn].m_iStepsPlayed > 0 ); ASSERT( m_player[pn].m_iStepsPlayed > 0 );
ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 ); ASSERT( m_player[pn].m_vpPossibleSteps.size() != 0 );
ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL ); ASSERT( m_player[pn].m_vpPossibleSteps[0] != NULL );
ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) ); ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
ASSERT( m_pStyle != NULL ); ASSERT( m_pStyle != NULL );
ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) ); ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("Invalid Difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
ASSERT_M( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed, ssprintf("%i Songs Played != %i Steps Played for player %i", (int)m_vpPlayedSongs.size(), (int)m_player[pn].m_iStepsPlayed, pn) ); ASSERT_M( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed, ssprintf("%i Songs Played != %i Steps Played for player %i", (int)m_vpPlayedSongs.size(), (int)m_player[pn].m_iStepsPlayed, pn) );
ASSERT_M( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size(), ssprintf("%i Possible Songs != %i Possible Steps for player %i", (int)m_vpPossibleSongs.size(), (int)m_player[pn].m_vpPossibleSteps.size(), pn) ); ASSERT_M( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size(), ssprintf("%i Possible Songs != %i Possible Steps for player %i", (int)m_vpPossibleSongs.size(), (int)m_player[pn].m_vpPossibleSteps.size(), pn) );
} }
void StageStats::AssertValid( MultiPlayer pn ) const void StageStats::AssertValid( MultiPlayer pn ) const
{ {
ASSERT( m_vpPlayedSongs.size() != 0 ); ASSERT( m_vpPlayedSongs.size() != 0 );
ASSERT( m_vpPossibleSongs.size() != 0 ); ASSERT( m_vpPossibleSongs.size() != 0 );
if( m_vpPlayedSongs[0] ) if( m_vpPlayedSongs[0] )
CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() ); CHECKPOINT_M( m_vpPlayedSongs[0]->GetTranslitFullTitle() );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 ); ASSERT( m_multiPlayer[pn].m_vpPossibleSteps.size() != 0 );
ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL ); ASSERT( m_multiPlayer[pn].m_vpPossibleSteps[0] != NULL );
ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) ); ASSERT_M( m_playMode < NUM_PlayMode, ssprintf("playmode %i", m_playMode) );
ASSERT( m_pStyle != NULL ); ASSERT( m_pStyle != NULL );
ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) ); ASSERT_M( m_player[pn].m_vpPossibleSteps[0]->GetDifficulty() < NUM_Difficulty, ssprintf("difficulty %i", m_player[pn].m_vpPossibleSteps[0]->GetDifficulty()) );
ASSERT( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed ); ASSERT( (int) m_vpPlayedSongs.size() == m_player[pn].m_iStepsPlayed );
ASSERT( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size() ); ASSERT( m_vpPossibleSongs.size() == m_player[pn].m_vpPossibleSteps.size() );
} }
int StageStats::GetAverageMeter( PlayerNumber pn ) const int StageStats::GetAverageMeter( PlayerNumber pn ) const
{ {
AssertValid( pn ); AssertValid( pn );
// TODO: This isn't correct for courses. // TODO: This isn't correct for courses.
int iTotalMeter = 0; int iTotalMeter = 0;
for( unsigned i=0; i<m_vpPlayedSongs.size(); i++ ) for( unsigned i=0; i<m_vpPlayedSongs.size(); i++ )
{ {
const Steps* pSteps = m_player[pn].m_vpPossibleSteps[i]; const Steps* pSteps = m_player[pn].m_vpPossibleSteps[i];
iTotalMeter += pSteps->GetMeter(); iTotalMeter += pSteps->GetMeter();
} }
return iTotalMeter / m_vpPlayedSongs.size(); // round down return iTotalMeter / m_vpPlayedSongs.size(); // round down
} }
void StageStats::AddStats( const StageStats& other ) void StageStats::AddStats( const StageStats& other )
{ {
ASSERT( !other.m_vpPlayedSongs.empty() ); ASSERT( !other.m_vpPlayedSongs.empty() );
FOREACH_CONST( Song*, other.m_vpPlayedSongs, s ) for (Song *s : other.m_vpPlayedSongs)
m_vpPlayedSongs.push_back( *s ); m_vpPlayedSongs.push_back( s );
FOREACH_CONST( Song*, other.m_vpPossibleSongs, s ) for (Song *s : other.m_vpPossibleSongs)
m_vpPossibleSongs.push_back( *s ); m_vpPossibleSongs.push_back( s );
m_Stage = Stage_Invalid; // meaningless m_Stage = Stage_Invalid; // meaningless
m_iStageIndex = -1; // meaningless m_iStageIndex = -1; // meaningless
m_bGaveUp |= other.m_bGaveUp; m_bGaveUp |= other.m_bGaveUp;
m_bUsedAutoplay |= other.m_bUsedAutoplay; m_bUsedAutoplay |= other.m_bUsedAutoplay;
m_fGameplaySeconds += other.m_fGameplaySeconds; m_fGameplaySeconds += other.m_fGameplaySeconds;
m_fStepsSeconds += other.m_fStepsSeconds; m_fStepsSeconds += other.m_fStepsSeconds;
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
m_player[p].AddStats( other.m_player[p] ); m_player[p].AddStats( other.m_player[p] );
} }
bool StageStats::OnePassed() const bool StageStats::OnePassed() const
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
if( !m_player[p].m_bFailed ) if( !m_player[p].m_bFailed )
return true; return true;
return false; return false;
} }
bool StageStats::AllFailed() const bool StageStats::AllFailed() const
{ {
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
if( !m_player[p].m_bFailed ) if( !m_player[p].m_bFailed )
return false; return false;
return true; return true;
} }
float StageStats::GetTotalPossibleStepsSeconds() const float StageStats::GetTotalPossibleStepsSeconds() const
{ {
float fSecs = 0; float fSecs = 0;
FOREACH_CONST( Song*, m_vpPossibleSongs, s ) for (Song const *s : m_vpPlayedSongs)
fSecs += (*s)->GetStepsSeconds(); fSecs += s->GetStepsSeconds();
return fSecs / m_fMusicRate; return fSecs / m_fMusicRate;
} }
static HighScore FillInHighScore( const PlayerStageStats &pss, const PlayerState &ps, RString sRankingToFillInMarker, RString sPlayerGuid ) static HighScore FillInHighScore( const PlayerStageStats &pss, const PlayerState &ps, RString sRankingToFillInMarker, RString sPlayerGuid )
{ {
HighScore hs; HighScore hs;
hs.SetName( sRankingToFillInMarker ); hs.SetName( sRankingToFillInMarker );
hs.SetGrade( pss.GetGrade() ); hs.SetGrade( pss.GetGrade() );
hs.SetScore( pss.m_iScore ); hs.SetScore( pss.m_iScore );
hs.SetPercentDP( pss.GetPercentDancePoints() ); hs.SetPercentDP( pss.GetPercentDancePoints() );
hs.SetAliveSeconds( pss.m_fAliveSeconds ); hs.SetAliveSeconds( pss.m_fAliveSeconds );
hs.SetMaxCombo( pss.GetMaxCombo().m_cnt ); hs.SetMaxCombo( pss.GetMaxCombo().m_cnt );
hs.SetStageAward( pss.m_StageAward ); hs.SetStageAward( pss.m_StageAward );
hs.SetPeakComboAward( pss.m_PeakComboAward ); hs.SetPeakComboAward( pss.m_PeakComboAward );
vector<RString> asModifiers; vector<RString> asModifiers;
{ {
RString sPlayerOptions = ps.m_PlayerOptions.GetStage().GetString(); RString sPlayerOptions = ps.m_PlayerOptions.GetStage().GetString();
if( !sPlayerOptions.empty() ) if( !sPlayerOptions.empty() )
asModifiers.push_back( sPlayerOptions ); asModifiers.push_back( sPlayerOptions );
RString sSongOptions = GAMESTATE->m_SongOptions.GetStage().GetString(); RString sSongOptions = GAMESTATE->m_SongOptions.GetStage().GetString();
if( !sSongOptions.empty() ) if( !sSongOptions.empty() )
asModifiers.push_back( sSongOptions ); asModifiers.push_back( sSongOptions );
} }
hs.SetModifiers( join(", ", asModifiers) ); hs.SetModifiers( join(", ", asModifiers) );
hs.SetDateTime( DateTime::GetNowDateTime() ); hs.SetDateTime( DateTime::GetNowDateTime() );
hs.SetPlayerGuid( sPlayerGuid ); hs.SetPlayerGuid( sPlayerGuid );
hs.SetMachineGuid( PROFILEMAN->GetMachineProfile()->m_sGuid ); hs.SetMachineGuid( PROFILEMAN->GetMachineProfile()->m_sGuid );
hs.SetProductID( PREFSMAN->m_iProductID ); hs.SetProductID( PREFSMAN->m_iProductID );
FOREACH_ENUM( TapNoteScore, tns ) FOREACH_ENUM( TapNoteScore, tns )
hs.SetTapNoteScore( tns, pss.m_iTapNoteScores[tns] ); hs.SetTapNoteScore( tns, pss.m_iTapNoteScores[tns] );
FOREACH_ENUM( HoldNoteScore, hns ) FOREACH_ENUM( HoldNoteScore, hns )
hs.SetHoldNoteScore( hns, pss.m_iHoldNoteScores[hns] ); hs.SetHoldNoteScore( hns, pss.m_iHoldNoteScores[hns] );
hs.SetRadarValues( pss.m_radarActual ); hs.SetRadarValues( pss.m_radarActual );
hs.SetLifeRemainingSeconds( pss.m_fLifeRemainingSeconds ); hs.SetLifeRemainingSeconds( pss.m_fLifeRemainingSeconds );
hs.SetDisqualified( pss.IsDisqualified() ); hs.SetDisqualified( pss.IsDisqualified() );
return hs; return hs;
} }
void StageStats::FinalizeScores( bool bSummary ) void StageStats::FinalizeScores( bool bSummary )
{ {
switch( GAMESTATE->m_PlayMode ) switch( GAMESTATE->m_PlayMode )
{ {
case PLAY_MODE_BATTLE: case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE: case PLAY_MODE_RAVE:
return; // don't save scores in battle return; // don't save scores in battle
default: break; default: break;
} }
if( PREFSMAN->m_sTestInitialScreen.Get() != "" ) if( PREFSMAN->m_sTestInitialScreen.Get() != "" )
{ {
FOREACH_PlayerNumber( pn ) FOREACH_PlayerNumber( pn )
{ {
m_player[pn].m_iPersonalHighScoreIndex = 0; m_player[pn].m_iPersonalHighScoreIndex = 0;
m_player[pn].m_iMachineHighScoreIndex = 0; m_player[pn].m_iMachineHighScoreIndex = 0;
} }
} }
// don't save scores if the player chose not to // don't save scores if the player chose not to
if( !GAMESTATE->m_SongOptions.GetCurrent().m_bSaveScore ) if( !GAMESTATE->m_SongOptions.GetCurrent().m_bSaveScore )
return; return;
LOG->Trace( "saving stats and high scores" ); LOG->Trace( "saving stats and high scores" );
// generate a HighScore for each player // generate a HighScore for each player
// whether or not to save scores when the stage was failed depends on if this // whether or not to save scores when the stage was failed depends on if this
// is a course or not... it's handled below in the switch. // is a course or not... it's handled below in the switch.
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
{ {
RString sPlayerGuid = PROFILEMAN->IsPersistentProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : RString(""); RString sPlayerGuid = PROFILEMAN->IsPersistentProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : RString("");
m_player[p].m_HighScore = FillInHighScore( m_player[p], *GAMESTATE->m_pPlayerState[p], RANKING_TO_FILL_IN_MARKER[p], sPlayerGuid ); m_player[p].m_HighScore = FillInHighScore( m_player[p], *GAMESTATE->m_pPlayerState[p], RANKING_TO_FILL_IN_MARKER[p], sPlayerGuid );
} }
FOREACH_EnabledMultiPlayer( mp ) FOREACH_EnabledMultiPlayer( mp )
{ {
RString sPlayerGuid = "00000000-0000-0000-0000-000000000000"; // FIXME RString sPlayerGuid = "00000000-0000-0000-0000-000000000000"; // FIXME
m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid ); m_multiPlayer[mp].m_HighScore = FillInHighScore( m_multiPlayer[mp], *GAMESTATE->m_pMultiPlayerState[mp], "", sPlayerGuid );
} }
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
{ {
const HighScore &hs = m_player[p].m_HighScore; const HighScore &hs = m_player[p].m_HighScore;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
const Song* pSong = GAMESTATE->m_pCurSong; const Song* pSong = GAMESTATE->m_pCurSong;
const Steps* pSteps = GAMESTATE->m_pCurSteps[p]; const Steps* pSteps = GAMESTATE->m_pCurSteps[p];
// Don't save DQ'd scores // Don't save DQ'd scores
if( hs.GetDisqualified() ) if( hs.GetDisqualified() )
continue; continue;
// Don't save autoplay scores // Don't save autoplay scores
if( m_bUsedAutoplay ) if( m_bUsedAutoplay )
continue; continue;
if( bSummary ) if( bSummary )
{ {
// don't save scores if any stage was failed // don't save scores if any stage was failed
if( m_player[p].m_bFailed ) if( m_player[p].m_bFailed )
continue; continue;
int iAverageMeter = GetAverageMeter(p); int iAverageMeter = GetAverageMeter(p);
m_player[p].m_rc = AverageMeterToRankingCategory( iAverageMeter ); m_player[p].m_rc = AverageMeterToRankingCategory( iAverageMeter );
PROFILEMAN->AddCategoryScore( st, m_player[p].m_rc, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex ); PROFILEMAN->AddCategoryScore( st, m_player[p].m_rc, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
// TRICKY: Increment play count here, and not on ScreenGameplay like the others. // TRICKY: Increment play count here, and not on ScreenGameplay like the others.
PROFILEMAN->IncrementCategoryPlayCount( st, m_player[p].m_rc, p ); PROFILEMAN->IncrementCategoryPlayCount( st, m_player[p].m_rc, p );
} }
else if( GAMESTATE->IsCourseMode() ) else if( GAMESTATE->IsCourseMode() )
{ {
// Save this stage to recent scores // Save this stage to recent scores
Course* pCourse = GAMESTATE->m_pCurCourse; Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse != NULL ); ASSERT( pCourse != NULL );
Trail* pTrail = GAMESTATE->m_pCurTrail[p]; Trail* pTrail = GAMESTATE->m_pCurTrail[p];
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex ); PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
} }
else else
{ {
ASSERT( pSteps != NULL ); ASSERT( pSteps != NULL );
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex ); PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
} }
} }
// If both players get a machine high score in the same HighScoreList, // If both players get a machine high score in the same HighScoreList,
// then one player's score may have bumped the other player. Look in // then one player's score may have bumped the other player. Look in
// the HighScoreList and re-get the high score index. // the HighScoreList and re-get the high score index.
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
{ {
if( m_player[p].m_iMachineHighScoreIndex == -1 ) // no record if( m_player[p].m_iMachineHighScoreIndex == -1 ) // no record
continue; // skip continue; // skip
HighScore &hs = m_player[p].m_HighScore; HighScore &hs = m_player[p].m_HighScore;
Profile* pProfile = PROFILEMAN->GetMachineProfile(); Profile* pProfile = PROFILEMAN->GetMachineProfile();
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
const HighScoreList *pHSL = NULL; const HighScoreList *pHSL = NULL;
if( bSummary ) if( bSummary )
{ {
pHSL = &pProfile->GetCategoryHighScoreList( st, m_player[p].m_rc ); pHSL = &pProfile->GetCategoryHighScoreList( st, m_player[p].m_rc );
} }
else if( GAMESTATE->IsCourseMode() ) else if( GAMESTATE->IsCourseMode() )
{ {
Course* pCourse = GAMESTATE->m_pCurCourse; Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse != NULL ); ASSERT( pCourse != NULL );
Trail *pTrail = GAMESTATE->m_pCurTrail[p]; Trail *pTrail = GAMESTATE->m_pCurTrail[p];
ASSERT( pTrail != NULL ); ASSERT( pTrail != NULL );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail ); pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
} }
else else
{ {
Song* pSong = GAMESTATE->m_pCurSong; Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = GAMESTATE->m_pCurSteps[p]; Steps* pSteps = GAMESTATE->m_pCurSteps[p];
pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps ); pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps );
} }
vector<HighScore>::const_iterator iter = find( pHSL->vHighScores.begin(), pHSL->vHighScores.end(), hs ); vector<HighScore>::const_iterator iter = find( pHSL->vHighScores.begin(), pHSL->vHighScores.end(), hs );
if( iter == pHSL->vHighScores.end() ) if( iter == pHSL->vHighScores.end() )
m_player[p].m_iMachineHighScoreIndex = -1; m_player[p].m_iMachineHighScoreIndex = -1;
else else
m_player[p].m_iMachineHighScoreIndex = iter - pHSL->vHighScores.begin(); m_player[p].m_iMachineHighScoreIndex = iter - pHSL->vHighScores.begin();
} }
LOG->Trace( "done saving stats and high scores" ); LOG->Trace( "done saving stats and high scores" );
} }
bool StageStats::PlayerHasHighScore( PlayerNumber pn ) const bool StageStats::PlayerHasHighScore( PlayerNumber pn ) const
{ {
const Song *pSong = m_vpPlayedSongs[0]; const Song *pSong = m_vpPlayedSongs[0];
const Steps *pSteps = m_player[pn].m_vpPossibleSteps[0]; const Steps *pSteps = m_player[pn].m_vpPossibleSteps[0];
const Course *pCourse = GAMESTATE->m_pCurCourse; const Course *pCourse = GAMESTATE->m_pCurCourse;
const Trail *pTrail = GAMESTATE->m_pCurTrail[pn]; const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
// Don't show high scores for tutorial songs. // Don't show high scores for tutorial songs.
if( pSong->IsTutorial() == Song::SHOW_NEVER ) if( pSong->IsTutorial() == Song::SHOW_NEVER )
return false; return false;
const HighScoreList &hsl = const HighScoreList &hsl =
GAMESTATE->IsCourseMode() ? GAMESTATE->IsCourseMode() ?
PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse, pTrail) : PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse, pTrail) :
PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong, pSteps); PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong, pSteps);
int iScore = m_player[pn].m_iScore; int iScore = m_player[pn].m_iScore;
float fPercentDP = m_player[pn].GetPercentDancePoints(); float fPercentDP = m_player[pn].GetPercentDancePoints();
for( int h=0; h<(int)hsl.vHighScores.size() && h<PREFSMAN->m_iMaxHighScoresPerListForMachine; ++h ) for( int h=0; h<(int)hsl.vHighScores.size() && h<PREFSMAN->m_iMaxHighScoresPerListForMachine; ++h )
{ {
const HighScore &hs = hsl.vHighScores[h]; const HighScore &hs = hsl.vHighScores[h];
if( hs.GetName() == RANKING_TO_FILL_IN_MARKER[pn] && if( hs.GetName() == RANKING_TO_FILL_IN_MARKER[pn] &&
hs.GetPercentDP() == fPercentDP && hs.GetPercentDP() == fPercentDP &&
hs.GetScore() == iScore ) hs.GetScore() == iScore )
{ {
return true; return true;
} }
} }
return false; return false;
} }
int StageStats::GetMinimumMissCombo() const int StageStats::GetMinimumMissCombo() const
{ {
int iMin = INT_MAX; int iMin = INT_MAX;
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
iMin = min( iMin, m_player[p].m_iCurMissCombo ); iMin = min( iMin, m_player[p].m_iCurMissCombo );
return iMin; return iMin;
} }
// lua start // lua start
#include "LuaBinding.h" #include "LuaBinding.h"
/** @brief Allow Lua to have access to the StageStats. */ /** @brief Allow Lua to have access to the StageStats. */
class LunaStageStats: public Luna<StageStats> class LunaStageStats: public Luna<StageStats>
{ {
public: public:
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[Enum::Check<PlayerNumber>(L, 1)].PushSelf(L); return 1; } static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[Enum::Check<PlayerNumber>(L, 1)].PushSelf(L); return 1; }
static int GetMultiPlayerStageStats( T* p, lua_State *L ) { p->m_multiPlayer[Enum::Check<MultiPlayer>(L, 1)].PushSelf(L); return 1; } static int GetMultiPlayerStageStats( T* p, lua_State *L ) { p->m_multiPlayer[Enum::Check<MultiPlayer>(L, 1)].PushSelf(L); return 1; }
static int GetPlayedSongs( T* p, lua_State *L ) static int GetPlayedSongs( T* p, lua_State *L )
{ {
lua_newtable(L); lua_newtable(L);
for( int i = 0; i < (int) p->m_vpPlayedSongs.size(); ++i ) for( int i = 0; i < (int) p->m_vpPlayedSongs.size(); ++i )
{ {
p->m_vpPlayedSongs[i]->PushSelf(L); p->m_vpPlayedSongs[i]->PushSelf(L);
lua_rawseti( L, -2, i+1 ); lua_rawseti( L, -2, i+1 );
} }
return 1; return 1;
} }
static int GetPossibleSongs( T* p, lua_State *L ) static int GetPossibleSongs( T* p, lua_State *L )
{ {
lua_newtable(L); lua_newtable(L);
for( int i = 0; i < (int) p->m_vpPossibleSongs.size(); ++i ) for( int i = 0; i < (int) p->m_vpPossibleSongs.size(); ++i )
{ {
p->m_vpPossibleSongs[i]->PushSelf(L); p->m_vpPossibleSongs[i]->PushSelf(L);
lua_rawseti( L, -2, i+1 ); lua_rawseti( L, -2, i+1 );
} }
return 1; return 1;
} }
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fGameplaySeconds); return 1; } static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fGameplaySeconds); return 1; }
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; } static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; } static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
static int GetStage( T* p, lua_State *L ) { LuaHelpers::Push( L, p->m_Stage ); return 1; } static int GetStage( T* p, lua_State *L ) { LuaHelpers::Push( L, p->m_Stage ); return 1; }
DEFINE_METHOD( GetStageIndex, m_iStageIndex ) DEFINE_METHOD( GetStageIndex, m_iStageIndex )
static int PlayerHasHighScore( T* p, lua_State *L ) static int PlayerHasHighScore( T* p, lua_State *L )
{ {
lua_pushboolean(L, p->PlayerHasHighScore(Enum::Check<PlayerNumber>(L, 1))); lua_pushboolean(L, p->PlayerHasHighScore(Enum::Check<PlayerNumber>(L, 1)));
return 1; return 1;
} }
DEFINE_METHOD( GetEarnedExtraStage, m_EarnedExtraStage ) DEFINE_METHOD( GetEarnedExtraStage, m_EarnedExtraStage )
LunaStageStats() LunaStageStats()
{ {
ADD_METHOD( GetPlayerStageStats ); ADD_METHOD( GetPlayerStageStats );
ADD_METHOD( GetMultiPlayerStageStats ); ADD_METHOD( GetMultiPlayerStageStats );
ADD_METHOD( GetPlayedSongs ); ADD_METHOD( GetPlayedSongs );
ADD_METHOD( GetPossibleSongs ); ADD_METHOD( GetPossibleSongs );
ADD_METHOD( GetGameplaySeconds ); ADD_METHOD( GetGameplaySeconds );
ADD_METHOD( OnePassed ); ADD_METHOD( OnePassed );
ADD_METHOD( AllFailed ); ADD_METHOD( AllFailed );
ADD_METHOD( GetStage ); ADD_METHOD( GetStage );
ADD_METHOD( GetStageIndex ); ADD_METHOD( GetStageIndex );
ADD_METHOD( PlayerHasHighScore ); ADD_METHOD( PlayerHasHighScore );
ADD_METHOD( GetEarnedExtraStage ); ADD_METHOD( GetEarnedExtraStage );
} }
}; };
LUA_REGISTER_CLASS( StageStats ) LUA_REGISTER_CLASS( StageStats )
// lua end // lua end
/* /*
* (c) 2001-2004 Chris Danford, Glenn Maynard * (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved. * All rights reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the * copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including * "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish, * without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to * distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above * whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of * copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this * the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation. * permission notice appear in supporting documentation.
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE. * PERFORMANCE OF THIS SOFTWARE.
*/ */