cleanup PREFSMAN->m_bForceMipMaps
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@@ -75,6 +75,8 @@ void RageTextureManager::AdjustTextureID(RageTextureID &ID) const
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if( ID.iColorDepth == -1 )
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ID.iColorDepth = m_Prefs.m_iTextureColorDepth;
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ID.iMaxSize = min( ID.iMaxSize, m_Prefs.m_iMaxTextureResolution );
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if( m_Prefs.m_bMipMaps )
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ID.bMipMaps = true;
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}
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/* If you've set up a texture yourself, register it here so it can be referenced
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