[warps] More consistent naming.
Now to make changes...
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@@ -208,9 +208,10 @@ public:
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bool m_bFreeze;
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/** @brief A flag to determine if we're in the middle of a delay (Pump style stop). */
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bool m_bDelay;
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// used for warping:
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/** @brief The row used to start a warp. */
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int m_iWarpBeginRow;
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float m_fWarpLength;
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/** @brief The beat to warp to afterwards. */
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float m_fWarpDestination;
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RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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