add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
remove GetPlayerInfo binding (currently unused)
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@@ -19,9 +19,15 @@ public:
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void DrawPrimitives();
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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LifeMeterBar *m_pLifeMeterBar;
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protected:
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virtual void Step();
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LifeMeterBar *m_pLifeMeterBar;
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PlayerPlus m_Player;
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Model *m_pmCharacter;
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Model *m_pmDancePad;
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