Make ScreenMapControllers obey lockinput
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@@ -230,6 +230,9 @@ static bool IsAxis( const DeviceInput& DeviceI )
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void ScreenMapControllers::Input( const InputEventPlus &input )
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{
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if( m_fLockInputSecs > 0 )
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return;
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if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
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return; // ignore
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if( IsTransitioning() )
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