Make ScreenMapControllers obey lockinput

This commit is contained in:
Colby Klein
2012-01-07 16:44:13 -08:00
parent 1dc4cbe8b4
commit 92a9aace94
2 changed files with 4 additions and 1 deletions
+3
View File
@@ -230,6 +230,9 @@ static bool IsAxis( const DeviceInput& DeviceI )
void ScreenMapControllers::Input( const InputEventPlus &input )
{
if( m_fLockInputSecs > 0 )
return;
if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
return; // ignore
if( IsTransitioning() )