whatever I have done lately.
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local gc = Var("GameCommand");
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local t = Def.ActorFrame {
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LoadActor("Style " .. gc:GetText() );
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};
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-- This works.
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t[1].OnCommand=Screen.Metric("ScrollerItemOnCommand");
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t[1].GainFocusCommand=Screen.Metric("ScrollerItemGainFocusCommand");
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t[1].LoseFocusCommand=Screen.Metric("ScrollerItemLoseFocusCommand");
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t[1].OffFocusedCommand=Screen.Metric("ScrollerItemOffFocusedCommand");
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t[1].OffUnfocusedCommand=Screen.Metric("ScrollerItemOffUnfocusedCommand");
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return t;
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