s/RageSound/RageSoundBase/
linux/mac in a moment
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@@ -131,7 +131,7 @@ bool RageSound_DSound_Software::GetData()
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}
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void RageSound_DSound_Software::StartMixing(RageSound *snd)
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void RageSound_DSound_Software::StartMixing( RageSoundBase *snd )
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{
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sound *s = new sound;
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s->snd = snd;
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@@ -146,7 +146,7 @@ void RageSound_DSound_Software::Update(float delta)
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ASSERT(SOUNDMAN);
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LockMut(SOUNDMAN->lock);
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/* SoundStopped might erase sounds out from under us, so make a copy
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/* StopPlaying might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<sound *> snds = sounds;
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for(unsigned i = 0; i < snds.size(); ++i)
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@@ -161,7 +161,7 @@ void RageSound_DSound_Software::Update(float delta)
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}
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}
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void RageSound_DSound_Software::StopMixing(RageSound *snd)
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void RageSound_DSound_Software::StopMixing( RageSoundBase *snd )
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{
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LockMut(SOUNDMAN->lock);
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@@ -184,7 +184,7 @@ void RageSound_DSound_Software::StopMixing(RageSound *snd)
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pcm->Reset();
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}
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int RageSound_DSound_Software::GetPosition(const RageSound *snd) const
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int RageSound_DSound_Software::GetPosition( const RageSoundBase *snd ) const
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{
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LockMut(SOUNDMAN->lock);
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return pcm->GetPosition();
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