s/RageSound/RageSoundBase/
linux/mac in a moment
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@@ -246,7 +246,7 @@ void RageSound_DSound::VolumeChanged()
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}
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}
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void RageSound_DSound::StartMixing(RageSound *snd)
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void RageSound_DSound::StartMixing( RageSoundBase *snd )
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{
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LockMutex L(SOUNDMAN->lock);
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@@ -294,7 +294,7 @@ void RageSound_DSound::StartMixing(RageSound *snd)
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* call completes, snd->GetPCM (which runs in a separate thread) will
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* not be running and will not be called unless StartMixing is called
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* again. */
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void RageSound_DSound::StopMixing(RageSound *snd)
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void RageSound_DSound::StopMixing( RageSoundBase *snd )
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{
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ASSERT(snd != NULL);
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LockMutex L(SOUNDMAN->lock);
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@@ -321,7 +321,7 @@ void RageSound_DSound::StopMixing(RageSound *snd)
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stream_pool[i]->snd = NULL;
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}
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int RageSound_DSound::GetPosition(const RageSound *snd) const
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int RageSound_DSound::GetPosition( const RageSoundBase *snd ) const
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{
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LockMutex L(SOUNDMAN->lock);
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