replace gotos with do/while logic where appropriate

This commit is contained in:
Devin J. Pohly
2013-01-25 17:56:33 -05:00
parent 001ee51242
commit 9237741149
3 changed files with 63 additions and 65 deletions
+5 -6
View File
@@ -751,12 +751,11 @@ void RageSemaphore::Post()
void RageSemaphore::Wait( bool bFailOnTimeout )
{
retry:
if( m_pSema->Wait() )
return;
if( !bFailOnTimeout || RageThread::GetIsShowingDialog() )
goto retry;
do
{
if( m_pSema->Wait() )
return;
} while( !bFailOnTimeout || RageThread::GetIsShowingDialog() );
/* We waited too long. We're probably deadlocked, though unlike mutexes, we can't
* tell which thread we're stuck on. */
+11 -12
View File
@@ -390,20 +390,19 @@ bool ScreenSelectMaster::Move( PlayerNumber pn, MenuDir dir )
int iSwitchToIndex = m_iChoice[pn];
set<int> seen;
try_again:
map<int,int>::const_iterator iter = m_mapCurrentChoiceToNextChoice[dir].find( iSwitchToIndex );
if( iter != m_mapCurrentChoiceToNextChoice[dir].end() )
iSwitchToIndex = iter->second;
do
{
map<int,int>::const_iterator iter = m_mapCurrentChoiceToNextChoice[dir].find( iSwitchToIndex );
if( iter != m_mapCurrentChoiceToNextChoice[dir].end() )
iSwitchToIndex = iter->second;
if( iSwitchToIndex < 0 || iSwitchToIndex >= (int) m_aGameCommands.size() ) // out of choice range
return false; // can't go that way
if( seen.find(iSwitchToIndex) != seen.end() )
return false; // went full circle and none found
seen.insert( iSwitchToIndex );
if( !m_aGameCommands[iSwitchToIndex].IsPlayable() && !DO_SWITCH_ANYWAYS )
goto try_again;
if( iSwitchToIndex < 0 || iSwitchToIndex >= (int) m_aGameCommands.size() ) // out of choice range
return false; // can't go that way
if( seen.find(iSwitchToIndex) != seen.end() )
return false; // went full circle and none found
seen.insert( iSwitchToIndex );
} while( !m_aGameCommands[iSwitchToIndex].IsPlayable() && !DO_SWITCH_ANYWAYS );
return ChangeSelection( pn, dir, iSwitchToIndex );
}
+46 -46
View File
@@ -332,58 +332,58 @@ void CSMPackageInstallDlg::OnOK()
ProgressInit = 1;
}
retry_unzip:
// Extract the files
const RString sFile = vs[i];
LOG->Trace( "Extracting: "+sFile );
RString sError;
Dialog::Result result;
do
{
int iErr;
RageFileBasic *pFileFrom = zip.Open( sFile, RageFile::READ, iErr );
if( pFileFrom == NULL )
// Extract the files
const RString sFile = vs[i];
LOG->Trace( "Extracting: "+sFile );
RString sError;
{
sError = ssprintf( ERROR_OPENING_SOURCE_FILE.GetValue(), sFile.c_str(), ssprintf("%d",iErr).c_str() );
goto show_error;
int iErr;
RageFileBasic *pFileFrom = zip.Open( sFile, RageFile::READ, iErr );
if( pFileFrom == NULL )
{
sError = ssprintf( ERROR_OPENING_SOURCE_FILE.GetValue(), sFile.c_str(), ssprintf("%d",iErr).c_str() );
goto show_error;
}
int iError;
RageFileBasic *pFileTo = dir.Open( sFile, RageFile::WRITE, iError );
if( pFileTo == NULL )
{
sError = ssprintf( ERROR_OPENING_DESTINATION_FILE.GetValue(), sFile.c_str(), pFileTo->GetError().c_str() );
goto show_error;
}
RString sErr;
if( !FileCopy(*pFileFrom, *pFileTo, sErr) )
{
sError = ssprintf( ERROR_COPYING_FILE.GetValue(), sFile.c_str(), sErr.c_str() );
goto show_error;
}
SAFE_DELETE( pFileFrom );
SAFE_DELETE( pFileTo );
}
int iError;
RageFileBasic *pFileTo = dir.Open( sFile, RageFile::WRITE, iError );
if( pFileTo == NULL )
{
sError = ssprintf( ERROR_OPENING_DESTINATION_FILE.GetValue(), sFile.c_str(), pFileTo->GetError().c_str() );
goto show_error;
}
RString sErr;
if( !FileCopy(*pFileFrom, *pFileTo, sErr) )
{
sError = ssprintf( ERROR_COPYING_FILE.GetValue(), sFile.c_str(), sErr.c_str() );
goto show_error;
}
SAFE_DELETE( pFileFrom );
SAFE_DELETE( pFileTo );
}
goto done_with_file;
break;
show_error:
switch( Dialog::AbortRetryIgnore(sError) )
{
case Dialog::abort:
exit(1); // better way to exit?
break;
case Dialog::retry:
goto retry_unzip;
break;
case Dialog::ignore:
// do nothing
break;
}
done_with_file:
Dialog::Result result = Dialog::AbortRetryIgnore(sError);
switch( result )
{
case Dialog::abort:
exit(1); // better way to exit?
break;
case Dialog::retry:
break;
case Dialog::ignore:
// do nothing
break;
}
} while( result == Dialog::retry );
pProgress1->StepIt(); //increase the progress bar of 1 step
}