SSM needs to prune unplayable trails out of the selectable list in course mode.

This commit is contained in:
Kyzentun Keeslala
2018-01-16 14:42:36 -07:00
parent e509fffc62
commit 9210ee4642
+15
View File
@@ -1885,6 +1885,21 @@ void ScreenSelectMusic::AfterMusicChange()
if(pStyle == NULL)
{
lCourse->GetAllTrails(m_vpTrails);
vector<Trail*>::iterator tra= m_vpTrails.begin();
Game const* cur_game= GAMESTATE->GetCurrentGame();
int num_players= GAMESTATE->GetNumPlayersEnabled();
while(tra != m_vpTrails.end())
{
if(GAMEMAN->GetFirstCompatibleStyle(cur_game, num_players,
(*tra)->m_StepsType) == NULL)
{
tra= m_vpTrails.erase(tra);
}
else
{
++tra;
}
}
}
else
{