add arrow redirection in positioning types
This commit is contained in:
@@ -37,9 +37,13 @@ void GhostArrowRow::Load( PlayerNumber pn )
|
||||
// init arrows
|
||||
for( int c=0; c<m_iNumCols; c++ )
|
||||
{
|
||||
m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion dim") );
|
||||
m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion bright") );
|
||||
m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "hold explosion") );
|
||||
CString Button = g_NoteFieldMode[m_PlayerNumber].GhostButtonNames[c];
|
||||
if(Button == "")
|
||||
Button = NoteSkinManager::ColToButtonName(c);
|
||||
|
||||
m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion dim") );
|
||||
m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion bright") );
|
||||
m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, Button, "hold explosion") );
|
||||
|
||||
m_GhostArrowRow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
|
||||
m_GhostArrowRowBright[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
|
||||
|
||||
Reference in New Issue
Block a user