add arrow redirection in positioning types

This commit is contained in:
Glenn Maynard
2003-04-17 21:45:37 +00:00
parent 7e46786e0d
commit 920f2022c4
7 changed files with 60 additions and 28 deletions
+7 -3
View File
@@ -37,9 +37,13 @@ void GhostArrowRow::Load( PlayerNumber pn )
// init arrows
for( int c=0; c<m_iNumCols; c++ )
{
m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion dim") );
m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(pn, c, "tap explosion bright") );
m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, c, "hold explosion") );
CString Button = g_NoteFieldMode[m_PlayerNumber].GhostButtonNames[c];
if(Button == "")
Button = NoteSkinManager::ColToButtonName(c);
m_GhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion dim") );
m_GhostArrowRowBright[c].Load( NOTESKIN->GetPathTo(pn, Button, "tap explosion bright") );
m_HoldGhostArrowRow[c].Load( NOTESKIN->GetPathTo(pn, Button, "hold explosion") );
m_GhostArrowRow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
m_GhostArrowRowBright[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );