move GetMenuButtonSecondaryFunction into InputScheme
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@@ -31,6 +31,7 @@ public:
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GameButton ButtonNameToIndex( const RString &sButtonName ) const;
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MenuButton GameInputToMenuButton( GameInput GameI ) const;
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void MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const;
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MenuButton GetMenuButtonSecondaryFunction( GameButton gb ) const;
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};
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#define FOREACH_GameButtonInScheme( s, var ) for( GameButton var=(GameButton)0; var<s->m_iButtonsPerController; enum_add<GameButton>( var, +1 ) )
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